feat(voice): 桌面端 JARVIS 语音坞——麦克风上行 + TTS 播放队列(Phase 1 收口)

右下角悬浮麦克风:点按说话→转写→提交任务→跳运行页→朗读回答,接入既有运行·观测流。

- lib/voice.ts: VoiceClient——一条 WS 承载上行 PCM16k/下行转写/下行 TTS PCM24k;
  ScriptProcessorNode 采麦(48k→16k 降采样+Float32→Int16);AudioBufferSourceNode
  排队调度做无缝连续朗读;start/end/barge_in/bye 控制;ready/transcript/task/speaking/tts_end
- shell/VoiceDock.tsx: 悬浮麦克风 UI(聆听/思考/朗读态 + 转写气泡 + 打断),懒建客户端(用户手势启 AudioContext)
- App.tsx: onVoiceTask 把语音 task 挂回 attachRun(后端已提交,前端只 attach);挂载 VoiceDock

真识别/合成需部署联调(真连火山+admin录入语音配置);本地过 tsc/build/68 测试。

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Blizzard
2026-07-22 09:29:47 +08:00
parent 6fe0a58f1b
commit 9458bf21f3
3 changed files with 375 additions and 0 deletions
+18
View File
@@ -16,6 +16,7 @@ import { Home } from "./views/Home";
import { CommandPalette, type Command } from "./components/CommandPalette";
import { UpdateBanner } from "./components/UpdateBanner";
import { Login } from "./views/Login";
import { VoiceDock } from "./shell/VoiceDock";
import { submitTask, generateReport, streamTokens, streamExec, taskStatus, listRuns, authMe, logout, tenantCurrent, myTenants, switchTenant, spaceCurrent, mySpaces, switchSpace, createSpace, type Identity, type AuthUser, type TenantCtx, type MyTenant, type SpaceCtx, type MySpace } from "./lib/api";
import type { TaskDsl } from "./lib/dsl";
import { emptyRun, type RunState } from "./lib/run";
@@ -283,6 +284,22 @@ export default function App() {
[identity, attachRun],
);
// 语音任务:后端已在 ASR 转写后自行提交(走 SubmitTask 同一关卡),前端只需挂回它的运行流。
// 与 onRun 的区别:不再 submit,直接 attach(task 已在后端跑)——跳「运行·观测」看轨迹/输出。
const onVoiceTask = useCallback(
(taskId: string) => {
closeRef.current?.();
execCloseRef.current?.();
stopPoll();
const t0 = Date.now();
setRun({ phase: "streaming", taskId, output: "", events: [{ t: 0, label: `语音任务 ${taskId}` }], exec: [] });
setFocusRun(null);
setView("runs");
attachRun(taskId, t0, "语音任务已跑完");
},
[attachRun],
);
// 恢复在途待审任务:登录后若存在 waiting 任务且当前无 live run,挂回它 → 全局审批条重现,
// 用户刷新页面/重开 app 也能继续批准(HITL 持久化中断后审批可跨重启、可等数小时)。
const restoredRef = useRef(false);
@@ -360,6 +377,7 @@ export default function App() {
selfUserId={user?.id ?? ""}
/>
<InviteMembers open={inviteOpen} onClose={() => setInviteOpen(false)} tenantName={tenant?.tenant?.name ?? ""} />
<VoiceDock onTask={onVoiceTask} />
</div>
</ToastProvider>
);
+241
View File
@@ -0,0 +1,241 @@
// 语音会话客户端(JARVIS):一条 WebSocket 承载上行麦克风音频 + 下行转写 + 下行 TTS 音频。
// 协议与网关 internal/voice/protocol.go 对齐:
// - 二进制帧:上行=麦克风 PCM 16k;下行=TTS PCM 24k
// - 文本帧(JSON):控制/事件(ClientMsg / ServerMsg
//
// 麦克风采集用 ScriptProcessorNodeWKWebView 通吃,无需单独 worklet 文件),48k→16k 降采样、
// Float32→Int16。下行播放用 AudioBufferSourceNode 排队调度,做无缝连续朗读。
import { GATEWAY, getToken } from "./api";
export type VoiceState = "idle" | "connecting" | "ready" | "listening" | "thinking" | "speaking";
export interface VoiceCallbacks {
onState?: (s: VoiceState) => void;
onTranscript?: (text: string, final: boolean) => void;
onTask?: (taskId: string) => void;
onError?: (msg: string) => void;
}
const UP_SAMPLE_RATE = 16000; // 上行 ASR 采样率(与网关 voice.AudioSampleRate 一致)
const DOWN_SAMPLE_RATE = 24000; // 下行 TTS 采样率(与网关 voice.TTSSampleRate 一致)
function wsURL(): string {
const base = GATEWAY.replace(/^http/, "ws");
const t = getToken();
const q = t ? `?token=${encodeURIComponent(t)}` : "";
return `${base}/api/v1/voice/stream${q}`;
}
// float32 → int16 PCM(小端)。
function floatToPCM16(f32: Float32Array): ArrayBuffer {
const out = new DataView(new ArrayBuffer(f32.length * 2));
for (let i = 0; i < f32.length; i++) {
let s = Math.max(-1, Math.min(1, f32[i]));
out.setInt16(i * 2, s < 0 ? s * 0x8000 : s * 0x7fff, true);
}
return out.buffer;
}
// 线性降采样到 16k(浏览器 AudioContext 常跑 48k,火山 ASR 要 16k)。
function downsampleTo16k(input: Float32Array, inRate: number): Float32Array {
if (inRate === UP_SAMPLE_RATE) return input;
const ratio = inRate / UP_SAMPLE_RATE;
const outLen = Math.floor(input.length / ratio);
const out = new Float32Array(outLen);
for (let i = 0; i < outLen; i++) out[i] = input[Math.floor(i * ratio)];
return out;
}
export class VoiceClient {
private ws: WebSocket | null = null;
private cb: VoiceCallbacks;
private state: VoiceState = "idle";
// 上行采集
private micCtx: AudioContext | null = null;
private micStream: MediaStream | null = null;
private micNode: ScriptProcessorNode | null = null;
// 下行播放
private playCtx: AudioContext | null = null;
private nextStart = 0; // 下一段音频的调度起点(连续朗读用)
private sources: AudioBufferSourceNode[] = [];
constructor(cb: VoiceCallbacks) {
this.cb = cb;
}
private setState(s: VoiceState) {
this.state = s;
this.cb.onState?.(s);
}
getState(): VoiceState {
return this.state;
}
// connect 建立 WS,等待服务端 ready。
async connect(): Promise<void> {
if (this.ws && this.ws.readyState === WebSocket.OPEN) return;
this.setState("connecting");
await new Promise<void>((resolve, reject) => {
const ws = new WebSocket(wsURL());
ws.binaryType = "arraybuffer";
this.ws = ws;
ws.onmessage = (e) => this.onMessage(e);
ws.onerror = () => {
this.cb.onError?.("语音连接出错");
reject(new Error("ws error"));
};
ws.onclose = () => {
this.stopMic();
if (this.state !== "idle") this.setState("idle");
};
ws.onopen = () => resolve();
});
}
private onMessage(e: MessageEvent) {
if (typeof e.data === "string") {
let m: { type: string; text?: string; final?: boolean; task_id?: string; msg?: string };
try {
m = JSON.parse(e.data);
} catch {
return;
}
switch (m.type) {
case "ready":
this.setState("ready");
break;
case "transcript":
this.cb.onTranscript?.(m.text ?? "", !!m.final);
if (m.final) this.setState("thinking");
break;
case "task":
if (m.task_id) this.cb.onTask?.(m.task_id);
break;
case "speaking":
this.setState("speaking");
break;
case "tts_end":
this.resetPlayback();
this.setState("ready");
break;
case "error":
this.cb.onError?.(m.msg ?? "语音出错");
break;
}
return;
}
// 二进制帧 = 下行 TTS 音频(PCM 24k int16
this.enqueueAudio(e.data as ArrayBuffer);
}
// ---- 上行:麦克风 ----
// startListening 开一轮:连接(若需)→ 若正在朗读先打断 → 采麦克风 → 发 start。
async startListening(graph?: string): Promise<void> {
await this.connect();
if (this.state === "speaking") this.bargeIn();
this.send({ type: "start", graph });
await this.startMic();
this.setState("listening");
}
// stopListening 结束本轮说话:停麦克风 + 发 end(服务端拿最终转写→提交任务)。
stopListening(): void {
this.stopMic();
this.send({ type: "end" });
if (this.state === "listening") this.setState("thinking");
}
// bargeIn 打断当前朗读(用户又开口)。
bargeIn(): void {
this.send({ type: "barge_in" });
this.resetPlayback();
}
private async startMic(): Promise<void> {
if (this.micNode) return;
const stream = await navigator.mediaDevices.getUserMedia({
audio: { channelCount: 1, echoCancellation: true, noiseSuppression: true },
});
this.micStream = stream;
const ctx = new AudioContext();
this.micCtx = ctx;
const src = ctx.createMediaStreamSource(stream);
const node = ctx.createScriptProcessor(4096, 1, 1);
node.onaudioprocess = (ev) => {
if (!this.ws || this.ws.readyState !== WebSocket.OPEN) return;
const f32 = ev.inputBuffer.getChannelData(0);
const ds = downsampleTo16k(f32, ctx.sampleRate);
this.ws.send(floatToPCM16(ds));
};
src.connect(node);
node.connect(ctx.destination); // ScriptProcessor 需接上目的地才触发回调(下游静音)
this.micNode = node;
}
private stopMic(): void {
this.micNode?.disconnect();
this.micNode = null;
this.micStream?.getTracks().forEach((t) => t.stop());
this.micStream = null;
this.micCtx?.close().catch(() => {});
this.micCtx = null;
}
// ---- 下行:TTS 音频播放(排队调度,无缝连续)----
private enqueueAudio(buf: ArrayBuffer): void {
if (buf.byteLength === 0) return;
if (!this.playCtx) this.playCtx = new AudioContext();
const ctx = this.playCtx;
const i16 = new Int16Array(buf);
const f32 = new Float32Array(i16.length);
for (let i = 0; i < i16.length; i++) f32[i] = i16[i] / 0x8000;
const audioBuf = ctx.createBuffer(1, f32.length, DOWN_SAMPLE_RATE);
audioBuf.getChannelData(0).set(f32);
const node = ctx.createBufferSource();
node.buffer = audioBuf;
node.connect(ctx.destination);
const now = ctx.currentTime;
if (this.nextStart < now) this.nextStart = now;
node.start(this.nextStart);
this.nextStart += audioBuf.duration;
node.onended = () => {
this.sources = this.sources.filter((s) => s !== node);
};
this.sources.push(node);
}
private resetPlayback(): void {
this.sources.forEach((s) => {
try {
s.stop();
} catch {
/* 已停忽略 */
}
});
this.sources = [];
this.nextStart = 0;
}
private send(m: { type: string; graph?: string }): void {
if (this.ws && this.ws.readyState === WebSocket.OPEN) this.ws.send(JSON.stringify(m));
}
// close 彻底关闭会话(发 bye、停采集/播放、断 WS)。
close(): void {
this.send({ type: "bye" });
this.stopMic();
this.resetPlayback();
this.playCtx?.close().catch(() => {});
this.playCtx = null;
this.ws?.close();
this.ws = null;
this.setState("idle");
}
}
@@ -0,0 +1,116 @@
import { useCallback, useEffect, useRef, useState } from "react";
import { Mic, Square, Loader2, Volume2, X } from "lucide-react";
import { VoiceClient, type VoiceState } from "../lib/voice";
import { useToast } from "../ui/Toast";
import { cn } from "../ui/cn";
// JARVIS 语音坞:右下角悬浮麦克风。点按说话 → 转写 → 提交任务 → 跳运行页 → 朗读回答。
// onTask 把语音触发的 task_id 交回 App,接入既有运行·观测流(与键盘提交同一条路)。
interface Props {
onTask: (taskId: string) => void;
}
const HINT: Record<VoiceState, string> = {
idle: "点击说话",
connecting: "连接中…",
ready: "点击说话",
listening: "聆听中,再点结束",
thinking: "思考中…",
speaking: "朗读中,点击打断",
};
export function VoiceDock({ onTask }: Props) {
const toast = useToast();
const clientRef = useRef<VoiceClient | null>(null);
const [state, setState] = useState<VoiceState>("idle");
const [transcript, setTranscript] = useState("");
const [open, setOpen] = useState(false); // 是否展开转写气泡
// 懒建客户端(首次点按时,带上用户手势→AudioContext 才能启动)。
const ensureClient = useCallback((): VoiceClient => {
if (!clientRef.current) {
clientRef.current = new VoiceClient({
onState: setState,
onTranscript: (text, final) => {
setTranscript(text);
if (final) setOpen(true);
},
onTask: (taskId) => {
onTask(taskId);
setOpen(false);
},
onError: (msg) => toast.push("error", msg),
});
}
return clientRef.current;
}, [onTask, toast]);
useEffect(() => () => clientRef.current?.close(), []);
const onMic = useCallback(async () => {
const c = ensureClient();
try {
if (state === "listening") {
c.stopListening();
} else {
setTranscript("");
setOpen(true);
await c.startListening(); // speaking 中会先打断再开新一轮
}
} catch (e) {
toast.push("error", (e as Error).message || "麦克风启动失败(检查权限)");
}
}, [ensureClient, state, toast]);
const active = state === "listening";
const busy = state === "connecting" || state === "thinking";
return (
<div className="pointer-events-none fixed bottom-6 right-6 z-40 flex flex-col items-end gap-2">
{/* 转写气泡 */}
{open && transcript && (
<div className="pointer-events-auto max-w-xs rounded-2xl border border-line bg-ink-850/95 px-4 py-2.5 text-sm text-slate-200 shadow-xl backdrop-blur">
<div className="flex items-start gap-2">
<span className="flex-1 leading-relaxed">{transcript}</span>
<button className="mt-0.5 text-slate-500 hover:text-slate-300" onClick={() => setOpen(false)} aria-label="收起">
<X className="h-3.5 w-3.5" />
</button>
</div>
</div>
)}
{/* 麦克风按钮 */}
<button
onClick={onMic}
title={HINT[state]}
aria-label={HINT[state]}
className={cn(
"pointer-events-auto relative flex h-14 w-14 items-center justify-center rounded-full shadow-xl transition",
"focus:outline-none focus-visible:ring-2 focus-visible:ring-brand/60",
active
? "bg-danger text-white"
: state === "speaking"
? "bg-brand text-white"
: "bg-brand text-white hover:bg-brand-500 active:scale-95",
)}
>
{active && <span className="absolute inset-0 animate-ping rounded-full bg-danger/40" />}
{busy ? (
<Loader2 className="h-6 w-6 animate-spin" />
) : state === "speaking" ? (
<Volume2 className="h-6 w-6" />
) : active ? (
<Square className="h-5 w-5" />
) : (
<Mic className="h-6 w-6" />
)}
</button>
{/* 状态提示 */}
<span className="pointer-events-none rounded-full bg-ink-900/80 px-2.5 py-0.5 text-[11px] text-slate-400">
{HINT[state]}
</span>
</div>
);
}