feat: 完成任务添加订阅
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+61
-56
@@ -1,5 +1,6 @@
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// pages/tasks/index.js
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import request from '../../utils/request';
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import { requestSubscription } from '../../utils/subscribe';
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Page({
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data: {
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@@ -239,71 +240,75 @@ Page({
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const taskId = this.data.completingTask.id;
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const remark = this.data.remark || '';
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wx.showLoading({ title: '提交中...', mask: true });
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// Attempt to subscribe (silent mode avoids error popups if disabled)
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// This encourages "Always Allow" behavior for seamless experience
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requestSubscription(undefined, true).then(() => {
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wx.showLoading({ title: '提交中...', mask: true });
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request.post('/plant/completeTask', {
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taskId: taskId,
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remark: remark
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}).then(res => {
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wx.hideLoading();
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request.post('/plant/completeTask', {
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taskId: taskId,
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remark: remark
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}).then(res => {
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wx.hideLoading();
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// Handle Rewards
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const queue = [];
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// Check if res has level up or badge data
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// Note: res is already data.data from request.js
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if (res && res.isLevelUp && res.currentLevel) {
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queue.push({ type: 'level', data: res.currentLevel });
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}
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// Handle Rewards
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const queue = [];
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// Check if res has level up or badge data
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// Note: res is already data.data from request.js
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if (res && res.isLevelUp && res.currentLevel) {
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queue.push({ type: 'level', data: res.currentLevel });
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}
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// Check for Badge using IsGetBadge flag (allowing for casing variance)
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if (res && (res.IsGetBadge === true || res.isGetBadge === true) && res.newBadge) {
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queue.push({ type: 'badge', data: res.newBadge });
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}
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// Check for Badge using IsGetBadge flag (allowing for casing variance)
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if (res && (res.IsGetBadge === true || res.isGetBadge === true) && res.newBadge) {
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queue.push({ type: 'badge', data: res.newBadge });
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}
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this._popupQueue = queue;
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this._popupQueue = queue;
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// Optimistic UI Update Logic
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const groups = this.data.groupedTasks;
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let updated = false;
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// Need to deep clone possibly, but here we modify and set back
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for (let g of groups) {
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// g is an object. groupedTasks is array of objects.
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if (g.tasks) {
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const t = g.tasks.find(x => x && x.id === taskId);
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if (t) {
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t.isCompleted = true;
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t.isOverdue = false;
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updated = true;
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break;
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// Optimistic UI Update Logic
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const groups = this.data.groupedTasks;
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let updated = false;
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// Need to deep clone possibly, but here we modify and set back
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for (let g of groups) {
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// g is an object. groupedTasks is array of objects.
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if (g.tasks) {
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const t = g.tasks.find(x => x && x.id === taskId);
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if (t) {
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t.isCompleted = true;
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t.isOverdue = false;
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updated = true;
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break;
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}
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}
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}
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}
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// Trigger Animation and Close Modal
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this.setData({
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completingTask: null,
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remark: '',
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groupedTasks: groups, // Update UI
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tasks: groups,
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showSunshine: true
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// Trigger Animation and Close Modal
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this.setData({
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completingTask: null,
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remark: '',
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groupedTasks: groups, // Update UI
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tasks: groups,
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showSunshine: true
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});
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// Hide Animation after duration and Start showing modals
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setTimeout(() => {
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this.setData({ showSunshine: false });
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// Show rewards after sunshine animation
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if (this._popupQueue.length > 0) {
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this.processPopupQueue();
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}
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}, 1000); // 1.0s delay usually covers animation
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// Sync with backend silently
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this.fetchTodayTasks();
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}).catch(err => {
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wx.hideLoading();
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console.error('Complete task failed', err);
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wx.showToast({ title: '操作失败', icon: 'none' });
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});
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// Hide Animation after duration and Start showing modals
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setTimeout(() => {
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this.setData({ showSunshine: false });
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// Show rewards after sunshine animation
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if (this._popupQueue.length > 0) {
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this.processPopupQueue();
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}
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}, 1000); // 1.0s delay usually covers animation
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// Sync with backend silently
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this.fetchTodayTasks();
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}).catch(err => {
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wx.hideLoading();
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console.error('Complete task failed', err);
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wx.showToast({ title: '操作失败', icon: 'none' });
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});
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},
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