init: initial commit

This commit is contained in:
Blizzard
2026-04-10 13:49:04 +08:00
commit 7b1588e2ff
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build/bin
node_modules
frontend/dist
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
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<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="Go" enabled="true" />
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/Betting-Assistant.iml" filepath="$PROJECT_DIR$/.idea/Betting-Assistant.iml" />
</modules>
</component>
</project>
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# 打包构建指南
本项目基于 **Wails v2** 框架,使用 Go + React 构建桌面应用。
---
## 前置条件
确保以下工具已安装:
| 工具 | 验证命令 | 安装方式 |
|------|---------|---------|
| Go | `go version` | [golang.org](https://golang.org/dl/) |
| Node.js & npm | `npm -v` | [nodejs.org](https://nodejs.org/) |
| Wails CLI | `wails version` | `go install github.com/wailsapp/wails/v2/cmd/wails@latest` |
> **注意:** 如果终端提示 `command not found`,需要确保 PATH 中包含以下路径:
> ```bash
> export PATH="/usr/local/go/bin:$(go env GOPATH)/bin:/opt/homebrew/bin:$PATH"
> ```
> 建议将此行加入 `~/.zshrc` 中。
---
## 基本打包(当前平台)
```bash
wails build
```
构建产物位于 `build/bin/` 目录下:
- **macOS**: `build/bin/Betting-Assistant.app`(可直接双击运行的 .app 包)
---
## 常用构建选项
```bash
# 生产模式打包(默认)
wails build
# 打包并开启压缩(减小体积,使用 UPX)
wails build -upx
# 打包时去除调试信息(进一步减小体积)
wails build -ldflags="-s -w"
# 保留 DevTools(方便调试)
wails build -devtools
# 代码混淆
wails build -obfuscated
# 跳过前端构建(前端未改动时加速打包)
wails build -skipfrontend
# 清空 bin 目录后再构建
wails build -clean
```
---
## 跨平台构建
Wails v2 **不支持直接交叉编译**,需要在目标平台上构建。
| 平台 | 构建命令 | 产物 |
|------|---------|------|
| macOS (ARM) | `wails build -platform darwin/arm64` | `.app` |
| macOS (Intel) | `wails build -platform darwin/amd64` | `.app` |
| Windows | `wails build -platform windows/amd64` | `.exe` |
| Linux | `wails build -platform linux/amd64` | 二进制文件 |
> Windows 和 Linux 的交叉编译需要额外的工具链配置,建议在对应系统上直接构建。
---
## 自定义应用图标
替换 `build/appicon.png` 为你的图标文件(推荐 1024x1024 PNG),然后重新构建。
---
## 一键构建脚本
可以在项目根目录创建脚本 `build.sh`
```bash
#!/bin/bash
export PATH="/usr/local/go/bin:$(go env GOPATH)/bin:/opt/homebrew/bin:$PATH"
wails build -clean -ldflags="-s -w"
echo "✅ 构建完成: build/bin/"
ls -la build/bin/
```
赋予执行权限后使用:
```bash
chmod +x build.sh
./build.sh
```
---
## 常见问题
### Q: `wails: command not found`
```bash
go install github.com/wailsapp/wails/v2/cmd/wails@latest
```
### Q: `npm: executable file not found in $PATH`
确保 `/opt/homebrew/bin` 在 PATH 中(Homebrew 安装的 Node.js)。
### Q: 检查构建环境是否就绪
```bash
wails doctor
```
此命令会检查所有依赖并给出修复建议。
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# README
## About
This is the official Wails React-TS template.
You can configure the project by editing `wails.json`. More information about the project settings can be found
here: https://wails.io/docs/reference/project-config
## Live Development
To run in live development mode, run `wails dev` in the project directory. This will run a Vite development
server that will provide very fast hot reload of your frontend changes. If you want to develop in a browser
and have access to your Go methods, there is also a dev server that runs on http://localhost:34115. Connect
to this in your browser, and you can call your Go code from devtools.
## Building
To build a redistributable, production mode package, use `wails build`.
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package main
import (
"encoding/json"
"fmt"
"io"
"net/http"
"time"
)
// testHTTPConnection performs an actual HTTP test for a game
func testHTTPConnection(game Game) ConnectionResult {
if game.URL == "" {
return ConnectionResult{Success: false, Message: "接口地址不可为空"}
}
client := &http.Client{Timeout: 5 * time.Second}
req, err := http.NewRequest("GET", game.URL, nil)
if err != nil {
return ConnectionResult{
Success: false,
Message: fmt.Sprintf("请求构建失败: %s", err.Error()),
}
}
if game.Token != "" {
req.Header.Set("User-Token", game.Token)
}
start := time.Now()
resp, err := client.Do(req)
latency := time.Since(start).Milliseconds()
if err != nil {
return ConnectionResult{
Success: false,
Message: fmt.Sprintf("连接失败: %s", err.Error()),
Latency: latency,
}
}
defer resp.Body.Close()
return ConnectionResult{
Success: resp.StatusCode >= 200 && resp.StatusCode < 400,
Message: fmt.Sprintf("HTTP %d - %s", resp.StatusCode, resp.Status),
Latency: latency,
Status: resp.StatusCode,
}
}
// XRayConnection performs an HTTP request and returns the actual raw body
func XRayConnection(game Game) XRayResult {
if game.URL == "" {
return XRayResult{Success: false, Error: "接口地址不可为空"}
}
client := &http.Client{Timeout: 10 * time.Second}
req, err := http.NewRequest("GET", game.URL, nil)
if err != nil {
return XRayResult{Success: false, Error: err.Error()}
}
if game.Token != "" {
req.Header.Set("User-Token", game.Token)
}
start := time.Now()
resp, err := client.Do(req)
latency := time.Since(start).Milliseconds()
if err != nil {
return XRayResult{Success: false, Error: err.Error(), Latency: latency}
}
defer resp.Body.Close()
bodyBytes, err := io.ReadAll(resp.Body)
if err != nil {
return XRayResult{Success: false, Error: "读取响应失败", Latency: latency}
}
// Try to nicely format JSON if it is JSON
var v interface{}
if err := json.Unmarshal(bodyBytes, &v); err == nil {
if pretty, err := json.MarshalIndent(v, "", " "); err == nil {
bodyBytes = pretty
}
}
return XRayResult{
Success: resp.StatusCode >= 200 && resp.StatusCode < 400,
Body: string(bodyBytes),
Latency: latency,
Error: fmt.Sprintf("HTTP %d", resp.StatusCode),
}
}
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package main
import (
"context"
"fmt"
)
// App struct
type App struct {
ctx context.Context
}
// NewApp creates a new App application struct
func NewApp() *App {
return &App{}
}
// startup is called when the app starts
func (a *App) startup(ctx context.Context) {
a.ctx = ctx
if err := initDB(); err != nil {
fmt.Printf("Database initialization failed: %v\n", err)
}
}
// shutdown is called when the app is closing
func (a *App) shutdown(ctx context.Context) {}
// --- Game CRUD via SQLite ---
// GetAllGames returns all user-defined games
func (a *App) GetAllGames() []Game {
return getAllGamesDB()
}
// GetActiveGameID returns the currently active game ID
func (a *App) GetActiveGameID() string {
return getActiveGameID()
}
// SetActiveGame sets the active game and saves
func (a *App) SetActiveGame(gameID string) error {
return setActiveGameID(gameID)
}
// AddGame creates a new game and saves
func (a *App) AddGame(game Game) (Game, error) {
err := addGameDB(&game)
return game, err
}
// UpdateGame updates an existing game's config
func (a *App) UpdateGame(game Game) error {
return updateGameDB(&game)
}
// DeleteGame removes a game by ID
func (a *App) DeleteGame(gameID string) error {
err := deleteGameDB(gameID)
if err != nil {
return err
}
if a.GetActiveGameID() == gameID {
games := a.GetAllGames()
if len(games) > 0 {
a.SetActiveGame(games[0].ID)
} else {
a.SetActiveGame("")
}
}
return nil
}
// --- Connection & API ---
// TestConnection tests connectivity for a game
func (a *App) TestConnection(game Game) ConnectionResult {
return testHTTPConnection(game)
}
// XRayConnection performs a request and returns the full body
func (a *App) XRayConnection(game Game) XRayResult {
return XRayConnection(game)
}
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# Build Directory
The build directory is used to house all the build files and assets for your application.
The structure is:
* bin - Output directory
* darwin - macOS specific files
* windows - Windows specific files
## Mac
The `darwin` directory holds files specific to Mac builds.
These may be customised and used as part of the build. To return these files to the default state, simply delete them
and
build with `wails build`.
The directory contains the following files:
- `Info.plist` - the main plist file used for Mac builds. It is used when building using `wails build`.
- `Info.dev.plist` - same as the main plist file but used when building using `wails dev`.
## Windows
The `windows` directory contains the manifest and rc files used when building with `wails build`.
These may be customised for your application. To return these files to the default state, simply delete them and
build with `wails build`.
- `icon.ico` - The icon used for the application. This is used when building using `wails build`. If you wish to
use a different icon, simply replace this file with your own. If it is missing, a new `icon.ico` file
will be created using the `appicon.png` file in the build directory.
- `installer/*` - The files used to create the Windows installer. These are used when building using `wails build`.
- `info.json` - Application details used for Windows builds. The data here will be used by the Windows installer,
as well as the application itself (right click the exe -> properties -> details)
- `wails.exe.manifest` - The main application manifest file.
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleName</key>
<string>{{.Info.ProductName}}</string>
<key>CFBundleExecutable</key>
<string>{{.OutputFilename}}</string>
<key>CFBundleIdentifier</key>
<string>com.wails.{{.Name}}</string>
<key>CFBundleVersion</key>
<string>{{.Info.ProductVersion}}</string>
<key>CFBundleGetInfoString</key>
<string>{{.Info.Comments}}</string>
<key>CFBundleShortVersionString</key>
<string>{{.Info.ProductVersion}}</string>
<key>CFBundleIconFile</key>
<string>iconfile</string>
<key>LSMinimumSystemVersion</key>
<string>10.13.0</string>
<key>NSHighResolutionCapable</key>
<string>true</string>
<key>NSHumanReadableCopyright</key>
<string>{{.Info.Copyright}}</string>
{{if .Info.FileAssociations}}
<key>CFBundleDocumentTypes</key>
<array>
{{range .Info.FileAssociations}}
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>{{.Ext}}</string>
</array>
<key>CFBundleTypeName</key>
<string>{{.Name}}</string>
<key>CFBundleTypeRole</key>
<string>{{.Role}}</string>
<key>CFBundleTypeIconFile</key>
<string>{{.IconName}}</string>
</dict>
{{end}}
</array>
{{end}}
{{if .Info.Protocols}}
<key>CFBundleURLTypes</key>
<array>
{{range .Info.Protocols}}
<dict>
<key>CFBundleURLName</key>
<string>com.wails.{{.Scheme}}</string>
<key>CFBundleURLSchemes</key>
<array>
<string>{{.Scheme}}</string>
</array>
<key>CFBundleTypeRole</key>
<string>{{.Role}}</string>
</dict>
{{end}}
</array>
{{end}}
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsLocalNetworking</key>
<true/>
</dict>
</dict>
</plist>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleName</key>
<string>{{.Info.ProductName}}</string>
<key>CFBundleExecutable</key>
<string>{{.OutputFilename}}</string>
<key>CFBundleIdentifier</key>
<string>com.wails.{{.Name}}</string>
<key>CFBundleVersion</key>
<string>{{.Info.ProductVersion}}</string>
<key>CFBundleGetInfoString</key>
<string>{{.Info.Comments}}</string>
<key>CFBundleShortVersionString</key>
<string>{{.Info.ProductVersion}}</string>
<key>CFBundleIconFile</key>
<string>iconfile</string>
<key>LSMinimumSystemVersion</key>
<string>10.13.0</string>
<key>NSHighResolutionCapable</key>
<string>true</string>
<key>NSHumanReadableCopyright</key>
<string>{{.Info.Copyright}}</string>
{{if .Info.FileAssociations}}
<key>CFBundleDocumentTypes</key>
<array>
{{range .Info.FileAssociations}}
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>{{.Ext}}</string>
</array>
<key>CFBundleTypeName</key>
<string>{{.Name}}</string>
<key>CFBundleTypeRole</key>
<string>{{.Role}}</string>
<key>CFBundleTypeIconFile</key>
<string>{{.IconName}}</string>
</dict>
{{end}}
</array>
{{end}}
{{if .Info.Protocols}}
<key>CFBundleURLTypes</key>
<array>
{{range .Info.Protocols}}
<dict>
<key>CFBundleURLName</key>
<string>com.wails.{{.Scheme}}</string>
<key>CFBundleURLSchemes</key>
<array>
<string>{{.Scheme}}</string>
</array>
<key>CFBundleTypeRole</key>
<string>{{.Role}}</string>
</dict>
{{end}}
</array>
{{end}}
</dict>
</plist>
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{
"fixed": {
"file_version": "{{.Info.ProductVersion}}"
},
"info": {
"0000": {
"ProductVersion": "{{.Info.ProductVersion}}",
"CompanyName": "{{.Info.CompanyName}}",
"FileDescription": "{{.Info.ProductName}}",
"LegalCopyright": "{{.Info.Copyright}}",
"ProductName": "{{.Info.ProductName}}",
"Comments": "{{.Info.Comments}}"
}
}
}
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Unicode true
####
## Please note: Template replacements don't work in this file. They are provided with default defines like
## mentioned underneath.
## If the keyword is not defined, "wails_tools.nsh" will populate them with the values from ProjectInfo.
## If they are defined here, "wails_tools.nsh" will not touch them. This allows to use this project.nsi manually
## from outside of Wails for debugging and development of the installer.
##
## For development first make a wails nsis build to populate the "wails_tools.nsh":
## > wails build --target windows/amd64 --nsis
## Then you can call makensis on this file with specifying the path to your binary:
## For a AMD64 only installer:
## > makensis -DARG_WAILS_AMD64_BINARY=..\..\bin\app.exe
## For a ARM64 only installer:
## > makensis -DARG_WAILS_ARM64_BINARY=..\..\bin\app.exe
## For a installer with both architectures:
## > makensis -DARG_WAILS_AMD64_BINARY=..\..\bin\app-amd64.exe -DARG_WAILS_ARM64_BINARY=..\..\bin\app-arm64.exe
####
## The following information is taken from the ProjectInfo file, but they can be overwritten here.
####
## !define INFO_PROJECTNAME "MyProject" # Default "{{.Name}}"
## !define INFO_COMPANYNAME "MyCompany" # Default "{{.Info.CompanyName}}"
## !define INFO_PRODUCTNAME "MyProduct" # Default "{{.Info.ProductName}}"
## !define INFO_PRODUCTVERSION "1.0.0" # Default "{{.Info.ProductVersion}}"
## !define INFO_COPYRIGHT "Copyright" # Default "{{.Info.Copyright}}"
###
## !define PRODUCT_EXECUTABLE "Application.exe" # Default "${INFO_PROJECTNAME}.exe"
## !define UNINST_KEY_NAME "UninstKeyInRegistry" # Default "${INFO_COMPANYNAME}${INFO_PRODUCTNAME}"
####
## !define REQUEST_EXECUTION_LEVEL "admin" # Default "admin" see also https://nsis.sourceforge.io/Docs/Chapter4.html
####
## Include the wails tools
####
!include "wails_tools.nsh"
# The version information for this two must consist of 4 parts
VIProductVersion "${INFO_PRODUCTVERSION}.0"
VIFileVersion "${INFO_PRODUCTVERSION}.0"
VIAddVersionKey "CompanyName" "${INFO_COMPANYNAME}"
VIAddVersionKey "FileDescription" "${INFO_PRODUCTNAME} Installer"
VIAddVersionKey "ProductVersion" "${INFO_PRODUCTVERSION}"
VIAddVersionKey "FileVersion" "${INFO_PRODUCTVERSION}"
VIAddVersionKey "LegalCopyright" "${INFO_COPYRIGHT}"
VIAddVersionKey "ProductName" "${INFO_PRODUCTNAME}"
# Enable HiDPI support. https://nsis.sourceforge.io/Reference/ManifestDPIAware
ManifestDPIAware true
!include "MUI.nsh"
!define MUI_ICON "..\icon.ico"
!define MUI_UNICON "..\icon.ico"
# !define MUI_WELCOMEFINISHPAGE_BITMAP "resources\leftimage.bmp" #Include this to add a bitmap on the left side of the Welcome Page. Must be a size of 164x314
!define MUI_FINISHPAGE_NOAUTOCLOSE # Wait on the INSTFILES page so the user can take a look into the details of the installation steps
!define MUI_ABORTWARNING # This will warn the user if they exit from the installer.
!insertmacro MUI_PAGE_WELCOME # Welcome to the installer page.
# !insertmacro MUI_PAGE_LICENSE "resources\eula.txt" # Adds a EULA page to the installer
!insertmacro MUI_PAGE_DIRECTORY # In which folder install page.
!insertmacro MUI_PAGE_INSTFILES # Installing page.
!insertmacro MUI_PAGE_FINISH # Finished installation page.
!insertmacro MUI_UNPAGE_INSTFILES # Uinstalling page
!insertmacro MUI_LANGUAGE "English" # Set the Language of the installer
## The following two statements can be used to sign the installer and the uninstaller. The path to the binaries are provided in %1
#!uninstfinalize 'signtool --file "%1"'
#!finalize 'signtool --file "%1"'
Name "${INFO_PRODUCTNAME}"
OutFile "..\..\bin\${INFO_PROJECTNAME}-${ARCH}-installer.exe" # Name of the installer's file.
InstallDir "$PROGRAMFILES64\${INFO_COMPANYNAME}\${INFO_PRODUCTNAME}" # Default installing folder ($PROGRAMFILES is Program Files folder).
ShowInstDetails show # This will always show the installation details.
Function .onInit
!insertmacro wails.checkArchitecture
FunctionEnd
Section
!insertmacro wails.setShellContext
!insertmacro wails.webview2runtime
SetOutPath $INSTDIR
!insertmacro wails.files
CreateShortcut "$SMPROGRAMS\${INFO_PRODUCTNAME}.lnk" "$INSTDIR\${PRODUCT_EXECUTABLE}"
CreateShortCut "$DESKTOP\${INFO_PRODUCTNAME}.lnk" "$INSTDIR\${PRODUCT_EXECUTABLE}"
!insertmacro wails.associateFiles
!insertmacro wails.associateCustomProtocols
!insertmacro wails.writeUninstaller
SectionEnd
Section "uninstall"
!insertmacro wails.setShellContext
RMDir /r "$AppData\${PRODUCT_EXECUTABLE}" # Remove the WebView2 DataPath
RMDir /r $INSTDIR
Delete "$SMPROGRAMS\${INFO_PRODUCTNAME}.lnk"
Delete "$DESKTOP\${INFO_PRODUCTNAME}.lnk"
!insertmacro wails.unassociateFiles
!insertmacro wails.unassociateCustomProtocols
!insertmacro wails.deleteUninstaller
SectionEnd
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# DO NOT EDIT - Generated automatically by `wails build`
!include "x64.nsh"
!include "WinVer.nsh"
!include "FileFunc.nsh"
!ifndef INFO_PROJECTNAME
!define INFO_PROJECTNAME "{{.Name}}"
!endif
!ifndef INFO_COMPANYNAME
!define INFO_COMPANYNAME "{{.Info.CompanyName}}"
!endif
!ifndef INFO_PRODUCTNAME
!define INFO_PRODUCTNAME "{{.Info.ProductName}}"
!endif
!ifndef INFO_PRODUCTVERSION
!define INFO_PRODUCTVERSION "{{.Info.ProductVersion}}"
!endif
!ifndef INFO_COPYRIGHT
!define INFO_COPYRIGHT "{{.Info.Copyright}}"
!endif
!ifndef PRODUCT_EXECUTABLE
!define PRODUCT_EXECUTABLE "${INFO_PROJECTNAME}.exe"
!endif
!ifndef UNINST_KEY_NAME
!define UNINST_KEY_NAME "${INFO_COMPANYNAME}${INFO_PRODUCTNAME}"
!endif
!define UNINST_KEY "Software\Microsoft\Windows\CurrentVersion\Uninstall\${UNINST_KEY_NAME}"
!ifndef REQUEST_EXECUTION_LEVEL
!define REQUEST_EXECUTION_LEVEL "admin"
!endif
RequestExecutionLevel "${REQUEST_EXECUTION_LEVEL}"
!ifdef ARG_WAILS_AMD64_BINARY
!define SUPPORTS_AMD64
!endif
!ifdef ARG_WAILS_ARM64_BINARY
!define SUPPORTS_ARM64
!endif
!ifdef SUPPORTS_AMD64
!ifdef SUPPORTS_ARM64
!define ARCH "amd64_arm64"
!else
!define ARCH "amd64"
!endif
!else
!ifdef SUPPORTS_ARM64
!define ARCH "arm64"
!else
!error "Wails: Undefined ARCH, please provide at least one of ARG_WAILS_AMD64_BINARY or ARG_WAILS_ARM64_BINARY"
!endif
!endif
!macro wails.checkArchitecture
!ifndef WAILS_WIN10_REQUIRED
!define WAILS_WIN10_REQUIRED "This product is only supported on Windows 10 (Server 2016) and later."
!endif
!ifndef WAILS_ARCHITECTURE_NOT_SUPPORTED
!define WAILS_ARCHITECTURE_NOT_SUPPORTED "This product can't be installed on the current Windows architecture. Supports: ${ARCH}"
!endif
${If} ${AtLeastWin10}
!ifdef SUPPORTS_AMD64
${if} ${IsNativeAMD64}
Goto ok
${EndIf}
!endif
!ifdef SUPPORTS_ARM64
${if} ${IsNativeARM64}
Goto ok
${EndIf}
!endif
IfSilent silentArch notSilentArch
silentArch:
SetErrorLevel 65
Abort
notSilentArch:
MessageBox MB_OK "${WAILS_ARCHITECTURE_NOT_SUPPORTED}"
Quit
${else}
IfSilent silentWin notSilentWin
silentWin:
SetErrorLevel 64
Abort
notSilentWin:
MessageBox MB_OK "${WAILS_WIN10_REQUIRED}"
Quit
${EndIf}
ok:
!macroend
!macro wails.files
!ifdef SUPPORTS_AMD64
${if} ${IsNativeAMD64}
File "/oname=${PRODUCT_EXECUTABLE}" "${ARG_WAILS_AMD64_BINARY}"
${EndIf}
!endif
!ifdef SUPPORTS_ARM64
${if} ${IsNativeARM64}
File "/oname=${PRODUCT_EXECUTABLE}" "${ARG_WAILS_ARM64_BINARY}"
${EndIf}
!endif
!macroend
!macro wails.writeUninstaller
WriteUninstaller "$INSTDIR\uninstall.exe"
SetRegView 64
WriteRegStr HKLM "${UNINST_KEY}" "Publisher" "${INFO_COMPANYNAME}"
WriteRegStr HKLM "${UNINST_KEY}" "DisplayName" "${INFO_PRODUCTNAME}"
WriteRegStr HKLM "${UNINST_KEY}" "DisplayVersion" "${INFO_PRODUCTVERSION}"
WriteRegStr HKLM "${UNINST_KEY}" "DisplayIcon" "$INSTDIR\${PRODUCT_EXECUTABLE}"
WriteRegStr HKLM "${UNINST_KEY}" "UninstallString" "$\"$INSTDIR\uninstall.exe$\""
WriteRegStr HKLM "${UNINST_KEY}" "QuietUninstallString" "$\"$INSTDIR\uninstall.exe$\" /S"
${GetSize} "$INSTDIR" "/S=0K" $0 $1 $2
IntFmt $0 "0x%08X" $0
WriteRegDWORD HKLM "${UNINST_KEY}" "EstimatedSize" "$0"
!macroend
!macro wails.deleteUninstaller
Delete "$INSTDIR\uninstall.exe"
SetRegView 64
DeleteRegKey HKLM "${UNINST_KEY}"
!macroend
!macro wails.setShellContext
${If} ${REQUEST_EXECUTION_LEVEL} == "admin"
SetShellVarContext all
${else}
SetShellVarContext current
${EndIf}
!macroend
# Install webview2 by launching the bootstrapper
# See https://docs.microsoft.com/en-us/microsoft-edge/webview2/concepts/distribution#online-only-deployment
!macro wails.webview2runtime
!ifndef WAILS_INSTALL_WEBVIEW_DETAILPRINT
!define WAILS_INSTALL_WEBVIEW_DETAILPRINT "Installing: WebView2 Runtime"
!endif
SetRegView 64
# If the admin key exists and is not empty then webview2 is already installed
ReadRegStr $0 HKLM "SOFTWARE\WOW6432Node\Microsoft\EdgeUpdate\Clients\{F3017226-FE2A-4295-8BDF-00C3A9A7E4C5}" "pv"
${If} $0 != ""
Goto ok
${EndIf}
${If} ${REQUEST_EXECUTION_LEVEL} == "user"
# If the installer is run in user level, check the user specific key exists and is not empty then webview2 is already installed
ReadRegStr $0 HKCU "Software\Microsoft\EdgeUpdate\Clients\{F3017226-FE2A-4295-8BDF-00C3A9A7E4C5}" "pv"
${If} $0 != ""
Goto ok
${EndIf}
${EndIf}
SetDetailsPrint both
DetailPrint "${WAILS_INSTALL_WEBVIEW_DETAILPRINT}"
SetDetailsPrint listonly
InitPluginsDir
CreateDirectory "$pluginsdir\webview2bootstrapper"
SetOutPath "$pluginsdir\webview2bootstrapper"
File "tmp\MicrosoftEdgeWebview2Setup.exe"
ExecWait '"$pluginsdir\webview2bootstrapper\MicrosoftEdgeWebview2Setup.exe" /silent /install'
SetDetailsPrint both
ok:
!macroend
# Copy of APP_ASSOCIATE and APP_UNASSOCIATE macros from here https://gist.github.com/nikku/281d0ef126dbc215dd58bfd5b3a5cd5b
!macro APP_ASSOCIATE EXT FILECLASS DESCRIPTION ICON COMMANDTEXT COMMAND
; Backup the previously associated file class
ReadRegStr $R0 SHELL_CONTEXT "Software\Classes\.${EXT}" ""
WriteRegStr SHELL_CONTEXT "Software\Classes\.${EXT}" "${FILECLASS}_backup" "$R0"
WriteRegStr SHELL_CONTEXT "Software\Classes\.${EXT}" "" "${FILECLASS}"
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}" "" `${DESCRIPTION}`
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\DefaultIcon" "" `${ICON}`
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\shell" "" "open"
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\shell\open" "" `${COMMANDTEXT}`
WriteRegStr SHELL_CONTEXT "Software\Classes\${FILECLASS}\shell\open\command" "" `${COMMAND}`
!macroend
!macro APP_UNASSOCIATE EXT FILECLASS
; Backup the previously associated file class
ReadRegStr $R0 SHELL_CONTEXT "Software\Classes\.${EXT}" `${FILECLASS}_backup`
WriteRegStr SHELL_CONTEXT "Software\Classes\.${EXT}" "" "$R0"
DeleteRegKey SHELL_CONTEXT `Software\Classes\${FILECLASS}`
!macroend
!macro wails.associateFiles
; Create file associations
{{range .Info.FileAssociations}}
!insertmacro APP_ASSOCIATE "{{.Ext}}" "{{.Name}}" "{{.Description}}" "$INSTDIR\{{.IconName}}.ico" "Open with ${INFO_PRODUCTNAME}" "$INSTDIR\${PRODUCT_EXECUTABLE} $\"%1$\""
File "..\{{.IconName}}.ico"
{{end}}
!macroend
!macro wails.unassociateFiles
; Delete app associations
{{range .Info.FileAssociations}}
!insertmacro APP_UNASSOCIATE "{{.Ext}}" "{{.Name}}"
Delete "$INSTDIR\{{.IconName}}.ico"
{{end}}
!macroend
!macro CUSTOM_PROTOCOL_ASSOCIATE PROTOCOL DESCRIPTION ICON COMMAND
DeleteRegKey SHELL_CONTEXT "Software\Classes\${PROTOCOL}"
WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}" "" "${DESCRIPTION}"
WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}" "URL Protocol" ""
WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}\DefaultIcon" "" "${ICON}"
WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}\shell" "" ""
WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}\shell\open" "" ""
WriteRegStr SHELL_CONTEXT "Software\Classes\${PROTOCOL}\shell\open\command" "" "${COMMAND}"
!macroend
!macro CUSTOM_PROTOCOL_UNASSOCIATE PROTOCOL
DeleteRegKey SHELL_CONTEXT "Software\Classes\${PROTOCOL}"
!macroend
!macro wails.associateCustomProtocols
; Create custom protocols associations
{{range .Info.Protocols}}
!insertmacro CUSTOM_PROTOCOL_ASSOCIATE "{{.Scheme}}" "{{.Description}}" "$INSTDIR\${PRODUCT_EXECUTABLE},0" "$INSTDIR\${PRODUCT_EXECUTABLE} $\"%1$\""
{{end}}
!macroend
!macro wails.unassociateCustomProtocols
; Delete app custom protocol associations
{{range .Info.Protocols}}
!insertmacro CUSTOM_PROTOCOL_UNASSOCIATE "{{.Scheme}}"
{{end}}
!macroend
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity type="win32" name="com.wails.{{.Name}}" version="{{.Info.ProductVersion}}.0" processorArchitecture="*"/>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
</dependentAssembly>
</dependency>
<asmv3:application>
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> <!-- fallback for Windows 7 and 8 -->
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness> <!-- falls back to per-monitor if per-monitor v2 is not supported -->
</asmv3:windowsSettings>
</asmv3:application>
</assembly>
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package main
import (
"os"
"path/filepath"
"github.com/glebarez/sqlite"
"github.com/google/uuid"
"gorm.io/gorm"
"gorm.io/gorm/logger"
)
var db *gorm.DB
// Setting represents simple key-value store for app configs
type Setting struct {
Key string `gorm:"primaryKey"`
Value string
}
func initDB() error {
homeDir, err := os.UserHomeDir()
if err != nil {
return err
}
configDir := filepath.Join(homeDir, ".betting-assistant")
if err := os.MkdirAll(configDir, 0755); err != nil {
return err
}
dbPath := filepath.Join(configDir, "data.db")
db, err = gorm.Open(sqlite.Open(dbPath), &gorm.Config{
Logger: logger.Default.LogMode(logger.Silent),
})
if err != nil {
return err
}
// Auto Migration
if err := db.AutoMigrate(&Game{}, &Setting{}); err != nil {
return err
}
// Insert defaults if empty
var count int64
db.Model(&Game{}).Count(&count)
if count == 0 {
insertDefaults()
}
return nil
}
func insertDefaults() {
games := []Game{
{ID: uuid.New().String(), Name: "地鼠挖宝 (Moles)", Icon: "🐹", URL: "http://127.0.0.1:8080/api/v1/moles/start", Token: ""},
}
db.Create(&games)
db.Save(&Setting{Key: "active_game_id", Value: games[0].ID})
}
// -- DB Operations wrapped for app logic --
func getAllGamesDB() []Game {
var games []Game
db.Find(&games)
return games
}
func getActiveGameID() string {
var s Setting
db.First(&s, "key = ?", "active_game_id")
return s.Value
}
func setActiveGameID(id string) error {
return db.Save(&Setting{Key: "active_game_id", Value: id}).Error
}
func addGameDB(game *Game) error {
if game.ID == "" {
game.ID = uuid.New().String()
}
return db.Create(game).Error
}
func updateGameDB(game *Game) error {
return db.Save(game).Error
}
func deleteGameDB(id string) error {
return db.Delete(&Game{}, "id = ?", id).Error
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8"/>
<meta content="width=device-width, initial-scale=1.0" name="viewport"/>
<title>Betting-Assistant</title>
</head>
<body>
<div id="root"></div>
<script src="./src/main.tsx" type="module"></script>
</body>
</html>
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{
"name": "frontend",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview"
},
"dependencies": {
"react": "^18.2.0",
"react-dom": "^18.2.0"
},
"devDependencies": {
"@types/react": "^18.0.17",
"@types/react-dom": "^18.0.6",
"@vitejs/plugin-react": "^2.0.1",
"typescript": "^4.6.4",
"vite": "^3.0.7"
}
}
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f26173c7304a0bf8ea5c86eb567e7db2
+116
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@import url('https://fonts.googleapis.com/css2?family=Inter:wght@300;400;500;600;700&family=JetBrains+Mono:wght@400;500&display=swap');
:root {
/* Background layers */
--bg-primary: #070b14;
--bg-secondary: #0d1117;
--bg-card: #111827;
--bg-card-hover: #1a2235;
--bg-input: #0d1321;
--bg-sidebar: #0a0f1a;
/* Border */
--border-color: #1e293b;
--border-subtle: #162032;
/* Text */
--text-primary: #e2e8f0;
--text-secondary: #94a3b8;
--text-muted: #64748b;
--text-dim: #475569;
/* Accent */
--accent-blue: #3b82f6;
--accent-blue-hover: #2563eb;
--accent-blue-glow: rgba(59, 130, 246, 0.25);
/* Status */
--status-success: #22c55e;
--status-error: #ef4444;
--status-warn: #f59e0b;
/* Method colors */
--method-get: #22c55e;
--method-post: #3b82f6;
--method-put: #f59e0b;
--method-delete: #ef4444;
/* Sizing */
--sidebar-width: 180px;
--header-height: 56px;
--radius-sm: 6px;
--radius-md: 10px;
--radius-lg: 14px;
/* Shadows */
--shadow-card: 0 4px 24px rgba(0, 0, 0, 0.3);
--shadow-glow: 0 0 20px rgba(59, 130, 246, 0.15);
/* Transitions */
--transition-fast: 150ms ease;
--transition-normal: 250ms ease;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html, body, #root {
height: 100%;
width: 100%;
overflow: hidden;
}
body {
font-family: 'Inter', -apple-system, BlinkMacSystemFont, sans-serif;
background: var(--bg-primary);
color: var(--text-primary);
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
/* Scrollbar */
::-webkit-scrollbar {
width: 6px;
}
::-webkit-scrollbar-track {
background: transparent;
}
::-webkit-scrollbar-thumb {
background: var(--border-color);
border-radius: 3px;
}
::-webkit-scrollbar-thumb:hover {
background: var(--text-dim);
}
/* App Layout */
.app-layout {
display: flex;
height: 100vh;
width: 100vw;
}
.main-content {
flex: 1;
display: flex;
flex-direction: column;
overflow: hidden;
background: var(--bg-primary);
}
.content-area {
flex: 1;
overflow-y: auto;
padding: 24px 28px;
display: flex;
flex-direction: column;
gap: 20px;
}
/* Utility */
.mono {
font-family: 'JetBrains Mono', 'Fira Code', monospace;
}
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import { useState, useEffect } from 'react';
import './App.css';
import Sidebar from './components/Sidebar';
import Header from './components/Header';
import ConfigCard from './components/ConfigCard';
import XRayViewer from './components/XRayViewer';
import FloatingButton from './components/FloatingButton';
import AddGameModal from './components/AddGameModal';
import { Game } from './types';
import {
GetAllGames,
GetActiveGameID,
SetActiveGame,
AddGame,
UpdateGame,
DeleteGame,
TestConnection,
XRayConnection,
} from '../wailsjs/go/main/App';
function App() {
const [games, setGames] = useState<Game[]>([]);
const [activeGameId, setActiveGameId] = useState('');
const [showAddModal, setShowAddModal] = useState(false);
// X-Ray State
const [xrayData, setXrayData] = useState<string | null>(null);
const [xrayError, setXrayError] = useState<string | null>(null);
const [xrayLoading, setXrayLoading] = useState(false);
const [xrayLatency, setXrayLatency] = useState(0);
// Track local edits for the active game config
const [editGame, setEditGame] = useState<Game | null>(null);
const activeGame = games.find((g) => g.id === activeGameId) || null;
// Load data on mount
useEffect(() => {
Promise.all([GetAllGames(), GetActiveGameID()]).then(
([g, id]) => {
setGames(g || []);
setActiveGameId(id || '');
}
);
}, []);
// Sync editGame when active game changes
useEffect(() => {
setEditGame(activeGame ? { ...activeGame } : null);
// Reset X-Ray when switching games
setXrayData(null);
setXrayError(null);
setXrayLatency(0);
}, [activeGameId, games]);
const handleSelectGame = async (id: string) => {
setActiveGameId(id);
await SetActiveGame(id);
};
const handleAddGame = async (g: Omit<Game, 'id'>) => {
const newGame = await AddGame(g as Game);
setGames((prev) => [...prev, newGame]);
setActiveGameId(newGame.id);
await SetActiveGame(newGame.id);
setShowAddModal(false);
};
const handleDeleteGame = async (id: string) => {
await DeleteGame(id);
setGames((prev) => prev.filter((g) => g.id !== id));
if (activeGameId === id) {
const remaining = games.filter((g) => g.id !== id);
const newId = remaining.length > 0 ? remaining[0].id : '';
setActiveGameId(newId);
if (newId) await SetActiveGame(newId);
}
};
const handleSave = async () => {
if (!editGame) return;
await UpdateGame(editGame);
setGames((prev) =>
prev.map((g) => (g.id === editGame.id ? editGame : g))
);
};
const handleTest = async () => {
if (!editGame) throw new Error('No game');
return await TestConnection(editGame);
};
const handleXRay = async () => {
if (!editGame) return;
setXrayLoading(true);
setXrayError(null);
setXrayData(null);
try {
const res = await XRayConnection(editGame);
setXrayLatency(res.latency);
if (res.success) {
setXrayData(res.body);
} else {
setXrayError(res.error || '请求失败');
}
} catch (e: any) {
setXrayError(e.message || '系统错误');
} finally {
setXrayLoading(false);
}
};
const title = activeGame
? `控制中心 — ${activeGame.name}`
: '控制中心';
return (
<div className="app-layout">
<Sidebar
games={games}
activeGameId={activeGameId}
onSelectGame={handleSelectGame}
onAddGame={() => setShowAddModal(true)}
onDeleteGame={handleDeleteGame}
/>
<div className="main-content">
<Header title={title} />
<div className="content-area">
<ConfigCard
game={editGame}
onGameUpdate={setEditGame}
onSave={handleSave}
onTest={handleTest}
onXRay={handleXRay}
/>
<XRayViewer
data={xrayData}
error={xrayError}
loading={xrayLoading}
latency={xrayLatency}
/>
</div>
</div>
<FloatingButton />
<AddGameModal
open={showAddModal}
onClose={() => setShowAddModal(false)}
onAdd={handleAddGame}
/>
</div>
);
}
export default App;
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Copyright 2016 The Nunito Project Authors (contact@sansoxygen.com),
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
Binary file not shown.

After

Width:  |  Height:  |  Size: 136 KiB

+142
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.modal-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.6);
backdrop-filter: blur(4px);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
animation: fadeIn 0.2s ease;
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
.modal-card {
background: var(--bg-card);
border: 1px solid var(--border-color);
border-radius: var(--radius-lg);
width: 460px;
max-width: 90vw;
box-shadow: 0 20px 60px rgba(0, 0, 0, 0.5);
animation: slideUp 0.25s ease;
}
@keyframes slideUp {
from { opacity: 0; transform: translateY(20px); }
to { opacity: 1; transform: translateY(0); }
}
.modal-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 18px 22px;
border-bottom: 1px solid var(--border-subtle);
}
.modal-header h3 {
font-size: 15px;
font-weight: 600;
color: var(--text-primary);
}
.modal-close {
width: 28px;
height: 28px;
display: flex;
align-items: center;
justify-content: center;
background: transparent;
border: none;
color: var(--text-muted);
font-size: 20px;
cursor: pointer;
border-radius: 4px;
transition: all var(--transition-fast);
}
.modal-close:hover {
background: rgba(255, 255, 255, 0.06);
color: var(--text-primary);
}
.modal-body {
padding: 20px 22px;
display: flex;
flex-direction: column;
gap: 16px;
}
.modal-field {
display: flex;
flex-direction: column;
gap: 6px;
}
.modal-field label {
font-size: 12px;
font-weight: 500;
color: var(--text-secondary);
}
.modal-field input {
background: var(--bg-input);
border: 1px solid var(--border-color);
border-radius: var(--radius-sm);
padding: 10px 12px;
color: var(--text-primary);
font-size: 13px;
font-family: inherit;
outline: none;
transition: border-color var(--transition-fast);
}
.modal-field input:focus {
border-color: var(--accent-blue);
box-shadow: 0 0 0 2px var(--accent-blue-glow);
}
.modal-field input::placeholder {
color: var(--text-dim);
}
.icon-grid {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.icon-option {
width: 36px;
height: 36px;
display: flex;
align-items: center;
justify-content: center;
font-size: 18px;
border: 1px solid var(--border-color);
background: var(--bg-input);
border-radius: var(--radius-sm);
cursor: pointer;
transition: all var(--transition-fast);
}
.icon-option:hover {
border-color: var(--text-muted);
}
.icon-option.selected {
border-color: var(--accent-blue);
background: rgba(59, 130, 246, 0.12);
box-shadow: 0 0 0 2px var(--accent-blue-glow);
}
.modal-actions {
display: flex;
justify-content: flex-end;
gap: 10px;
padding-top: 4px;
}
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import { useState } from 'react';
import { Game } from '../types';
import './AddGameModal.css';
const ICON_OPTIONS = ['⚽', '🏀', '🎾', '🎮', '🏈', '⚾', '🏒', '🎯', '🏆', '🎲', '♠️', '🃏'];
interface AddGameModalProps {
open: boolean;
onClose: () => void;
onAdd: (game: Omit<Game, 'id'>) => void;
}
export default function AddGameModal({ open, onClose, onAdd }: AddGameModalProps) {
const [name, setName] = useState('');
const [icon, setIcon] = useState('🎯');
const [url, setUrl] = useState('');
const [token, setToken] = useState('');
if (!open) return null;
const handleSubmit = (e: React.FormEvent) => {
e.preventDefault();
if (!name.trim() || !url.trim()) return;
onAdd({ name: name.trim(), icon, url: url.trim(), token: token.trim() });
// Reset form
setName(''); setIcon('🎯'); setUrl(''); setToken('');
};
return (
<div className="modal-overlay" onClick={onClose}>
<div className="modal-card" onClick={(e) => e.stopPropagation()}>
<div className="modal-header">
<h3></h3>
<button className="modal-close" onClick={onClose}>×</button>
</div>
<form className="modal-body" onSubmit={handleSubmit}>
<div className="modal-field">
<label></label>
<input
type="text"
value={name}
onChange={(e) => setName(e.target.value)}
placeholder="例如:英超联赛"
autoFocus
/>
</div>
<div className="modal-field">
<label></label>
<div className="icon-grid">
{ICON_OPTIONS.map((ic) => (
<button
key={ic}
type="button"
className={`icon-option ${icon === ic ? 'selected' : ''}`}
onClick={() => setIcon(ic)}
>
{ic}
</button>
))}
</div>
</div>
<div className="modal-field">
<label></label>
<input
type="text"
className="mono"
value={url}
onChange={(e) => setUrl(e.target.value)}
placeholder="https://api.example.com/v1/market/odds"
/>
</div>
<div className="modal-field">
<label> (User-Token)</label>
<input
type="password"
className="mono"
value={token}
onChange={(e) => setToken(e.target.value)}
placeholder="用户令牌"
/>
</div>
<div className="modal-actions">
<button type="button" className="btn btn-secondary" onClick={onClose}>
</button>
<button type="submit" className="btn btn-primary" disabled={!name.trim() || !url.trim()}>
</button>
</div>
</form>
</div>
</div>
);
}
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.config-card {
background: var(--bg-card);
border: 1px solid var(--border-color);
border-radius: var(--radius-lg);
padding: 24px 28px;
box-shadow: var(--shadow-card);
}
.config-header {
display: flex;
align-items: center;
gap: 10px;
margin-bottom: 22px;
}
.config-icon {
font-size: 18px;
}
.config-title {
font-size: 15px;
font-weight: 600;
color: var(--text-primary);
}
.config-game-badge {
margin-left: auto;
display: inline-flex;
align-items: center;
gap: 6px;
padding: 4px 12px;
background: rgba(59, 130, 246, 0.1);
border: 1px solid rgba(59, 130, 246, 0.2);
border-radius: 20px;
font-size: 12px;
color: var(--accent-blue);
font-weight: 500;
}
.config-empty {
display: flex;
align-items: center;
justify-content: center;
padding: 40px;
color: var(--text-dim);
font-size: 13px;
}
.config-fields {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
gap: 20px;
margin-bottom: 20px;
}
.field-group {
display: flex;
flex-direction: column;
gap: 6px;
}
.field-label {
font-size: 12px;
font-weight: 500;
color: var(--text-secondary);
letter-spacing: 0.3px;
}
.field-input-wrap {
display: flex;
align-items: center;
background: var(--bg-input);
border: 1px solid var(--border-color);
border-radius: var(--radius-sm);
overflow: hidden;
transition: border-color var(--transition-fast);
}
.field-input-wrap:focus-within {
border-color: var(--accent-blue);
box-shadow: 0 0 0 2px var(--accent-blue-glow);
}
.field-input {
flex: 1;
background: transparent;
border: none;
padding: 10px 12px;
color: var(--text-primary);
font-size: 13px;
outline: none;
}
.field-input::placeholder {
color: var(--text-dim);
}
.field-action {
padding: 8px 10px;
background: transparent;
border: none;
border-left: 1px solid var(--border-color);
color: var(--text-muted);
cursor: pointer;
transition: color var(--transition-fast);
display: flex;
align-items: center;
}
.field-action:hover {
color: var(--text-primary);
}
.field-hint {
font-size: 11px;
color: var(--text-dim);
}
.test-result {
padding: 8px 14px;
border-radius: var(--radius-sm);
font-size: 12px;
margin-bottom: 16px;
font-family: 'JetBrains Mono', monospace;
}
.test-result.success {
background: rgba(34, 197, 94, 0.1);
color: var(--status-success);
border: 1px solid rgba(34, 197, 94, 0.2);
}
.test-result.error {
background: rgba(239, 68, 68, 0.1);
color: var(--status-error);
border: 1px solid rgba(239, 68, 68, 0.2);
}
.config-actions {
display: flex;
justify-content: flex-end;
gap: 10px;
}
/* Buttons */
.btn {
display: inline-flex;
align-items: center;
gap: 6px;
padding: 9px 18px;
border: none;
border-radius: var(--radius-sm);
font-size: 13px;
font-weight: 500;
font-family: inherit;
cursor: pointer;
transition: all var(--transition-fast);
}
.btn:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.btn-icon {
font-size: 14px;
}
.btn-secondary {
background: rgba(255, 255, 255, 0.05);
color: var(--text-secondary);
border: 1px solid var(--border-color);
}
.btn-secondary:hover:not(:disabled) {
background: rgba(255, 255, 255, 0.08);
color: var(--text-primary);
}
.btn-primary {
background: var(--accent-blue);
color: white;
}
.btn-primary:hover:not(:disabled) {
background: var(--accent-blue-hover);
box-shadow: var(--shadow-glow);
}
.spinner {
width: 14px;
height: 14px;
border: 2px solid rgba(255, 255, 255, 0.2);
border-top-color: currentColor;
border-radius: 50%;
animation: spin 0.6s linear infinite;
}
@keyframes spin {
to { transform: rotate(360deg); }
}
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import { useState } from 'react';
import { Game, ConnectionResult } from '../types';
import './ConfigCard.css';
interface ConfigCardProps {
game: Game | null;
onGameUpdate: (game: Game) => void;
onSave: () => void;
onTest: () => Promise<ConnectionResult>;
onXRay: () => void;
}
export default function ConfigCard({
game,
onGameUpdate,
onSave,
onTest,
onXRay,
}: ConfigCardProps) {
const [showToken, setShowToken] = useState(false);
const [testing, setTesting] = useState(false);
const [testResult, setTestResult] = useState<ConnectionResult | null>(null);
if (!game) {
return (
<div className="config-card">
<div className="config-empty">
<p></p>
</div>
</div>
);
}
const handleTest = async () => {
setTesting(true);
setTestResult(null);
try {
const result = await onTest();
setTestResult(result);
} finally {
setTesting(false);
}
};
const update = (fields: Partial<Game>) => {
onGameUpdate({ ...game, ...fields });
};
return (
<div className="config-card">
<div className="config-header">
<span className="config-icon"></span>
<h3 className="config-title"></h3>
<span className="config-game-badge">
<span>{game.icon}</span> {game.name}
</span>
</div>
<div className="config-fields">
<div className="field-group">
<label className="field-label"></label>
<div className="field-input-wrap">
<input
type="text"
className="field-input mono"
value={game.url}
onChange={(e) => update({ url: e.target.value })}
placeholder="https://api.example.com/v1/market/odds"
/>
<button className="field-action" title="复制">
<svg width="14" height="14" viewBox="0 0 24 24" fill="none"
stroke="currentColor" strokeWidth="2">
<rect x="9" y="9" width="13" height="13" rx="2"/>
<path d="M5 15H4a2 2 0 01-2-2V4a2 2 0 012-2h9a2 2 0 012 2v1"/>
</svg>
</button>
</div>
<span className="field-hint"></span>
</div>
<div className="field-group">
<label className="field-label"> (User-Token)</label>
<div className="field-input-wrap">
<input
type={showToken ? 'text' : 'password'}
className="field-input mono"
value={game.token}
onChange={(e) => update({ token: e.target.value })}
placeholder="用户令牌"
/>
<button
className="field-action"
onClick={() => setShowToken(!showToken)}
title={showToken ? '隐藏' : '显示'}
>
{showToken ? '🙈' : '👁️'}
</button>
</div>
<span className="field-hint">访 HTTP User-Token</span>
</div>
</div>
{testResult && (
<div className={`test-result ${testResult.success ? 'success' : 'error'}`}>
{testResult.success ? '✓' : '✗'} {testResult.message}
{testResult.latency > 0 && ` (${testResult.latency}ms)`}
</div>
)}
<div className="config-actions">
<button className="btn btn-secondary" onClick={handleTest} disabled={testing}>
{testing ? (
<><span className="spinner" /> ...</>
) : (
<><span className="btn-icon"></span> </>
)}
</button>
<button className="btn btn-secondary" onClick={onXRay} disabled={testing}>
<span className="btn-icon">🔍</span>
</button>
<button className="btn btn-primary" onClick={onSave}>
<span className="btn-icon">💾</span>
</button>
</div>
</div>
);
}
@@ -0,0 +1,31 @@
.fab {
position: fixed;
bottom: 28px;
right: 28px;
width: 52px;
height: 52px;
border-radius: 50%;
border: none;
background: linear-gradient(135deg, #3b82f6, #6366f1);
color: white;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
box-shadow:
0 4px 16px rgba(59, 130, 246, 0.4),
0 0 30px rgba(59, 130, 246, 0.15);
transition: all 0.25s ease;
z-index: 100;
}
.fab:hover {
transform: scale(1.08);
box-shadow:
0 6px 24px rgba(59, 130, 246, 0.5),
0 0 40px rgba(59, 130, 246, 0.25);
}
.fab:active {
transform: scale(0.95);
}
@@ -0,0 +1,12 @@
import './FloatingButton.css';
export default function FloatingButton() {
return (
<button className="fab" title="AI 助手">
<svg width="22" height="22" viewBox="0 0 24 24" fill="none"
stroke="currentColor" strokeWidth="2" strokeLinecap="round">
<path d="M12 2L15.09 8.26L22 9.27L17 14.14L18.18 21.02L12 17.77L5.82 21.02L7 14.14L2 9.27L8.91 8.26L12 2Z"/>
</svg>
</button>
);
}
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.header {
height: var(--header-height);
min-height: var(--header-height);
display: flex;
align-items: center;
justify-content: space-between;
padding: 0 28px;
border-bottom: 1px solid var(--border-subtle);
background: var(--bg-secondary);
}
.header-title {
font-size: 16px;
font-weight: 600;
color: var(--text-primary);
letter-spacing: 0.3px;
}
.header-actions {
display: flex;
align-items: center;
gap: 6px;
}
.header-btn {
width: 34px;
height: 34px;
display: flex;
align-items: center;
justify-content: center;
background: transparent;
border: 1px solid transparent;
border-radius: var(--radius-sm);
color: var(--text-muted);
cursor: pointer;
transition: all var(--transition-fast);
}
.header-btn:hover {
background: rgba(255, 255, 255, 0.05);
color: var(--text-primary);
border-color: var(--border-color);
}
.header-divider {
width: 1px;
height: 20px;
background: var(--border-color);
margin: 0 8px;
}
.header-user {
display: flex;
align-items: center;
gap: 8px;
}
.user-name {
font-size: 12px;
color: var(--text-secondary);
}
.user-avatar {
position: relative;
}
.avatar-circle {
width: 30px;
height: 30px;
border-radius: 50%;
background: linear-gradient(135deg, #3b82f6, #8b5cf6);
display: flex;
align-items: center;
justify-content: center;
font-size: 12px;
font-weight: 600;
color: white;
}
.status-dot {
position: absolute;
bottom: -1px;
right: -1px;
width: 10px;
height: 10px;
border-radius: 50%;
border: 2px solid var(--bg-secondary);
}
.status-dot.online {
background: var(--status-success);
}
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import './Header.css';
interface HeaderProps {
title: string;
}
export default function Header({ title }: HeaderProps) {
return (
<header className="header" style={{ '--wails-draggable': 'drag' } as any}>
<h2 className="header-title">{title}</h2>
<div className="header-actions" style={{ '--wails-draggable': 'no-drag' } as any}>
<button className="header-btn" title="通知">
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2">
<path d="M18 8A6 6 0 0 0 6 8c0 7-3 9-3 9h18s-3-2-3-9"/>
<path d="M13.73 21a2 2 0 0 1-3.46 0"/>
</svg>
</button>
<button className="header-btn" title="截图">
<svg width="18" height="18" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2">
<rect x="2" y="3" width="20" height="14" rx="2" ry="2"/>
<line x1="8" y1="21" x2="16" y2="21"/>
<line x1="12" y1="17" x2="12" y2="21"/>
</svg>
</button>
<div className="header-divider" />
<div className="header-user">
<span className="user-name"></span>
<div className="user-avatar">
<div className="avatar-circle">B</div>
<span className="status-dot online" />
</div>
</div>
</div>
</header>
);
}
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.sidebar {
width: var(--sidebar-width);
min-width: var(--sidebar-width);
height: 100vh;
background: var(--bg-sidebar);
border-right: 1px solid var(--border-subtle);
display: flex;
flex-direction: column;
padding: 0;
user-select: none;
--wails-draggable: drag;
}
.sidebar-brand {
padding: 28px 20px 24px;
border-bottom: 1px solid var(--border-subtle);
}
.sidebar-title {
font-size: 18px;
font-weight: 700;
color: var(--text-primary);
letter-spacing: 0.5px;
}
.sidebar-subtitle {
font-size: 11px;
color: var(--text-dim);
margin-top: 4px;
letter-spacing: 0.3px;
}
.sidebar-nav {
flex: 1;
padding: 12px 10px;
display: flex;
flex-direction: column;
gap: 2px;
}
.nav-item {
display: flex;
align-items: center;
gap: 10px;
padding: 10px 14px;
border: none;
background: transparent;
color: var(--text-secondary);
font-size: 13.5px;
font-weight: 500;
font-family: inherit;
border-radius: var(--radius-sm);
cursor: pointer;
transition: all var(--transition-fast);
text-align: left;
width: 100%;
position: relative;
}
.nav-item:hover {
background: rgba(59, 130, 246, 0.08);
color: var(--text-primary);
}
.nav-item.active {
background: rgba(59, 130, 246, 0.12);
color: var(--accent-blue);
}
.nav-item.active .nav-icon {
transform: scale(1.1);
}
.nav-delete {
display: none;
position: absolute;
right: 8px;
width: 20px;
height: 20px;
border: none;
background: rgba(239, 68, 68, 0.15);
color: var(--status-error);
border-radius: 4px;
cursor: pointer;
font-size: 14px;
line-height: 1;
align-items: center;
justify-content: center;
transition: all var(--transition-fast);
}
.nav-item:hover .nav-delete {
display: flex;
}
.nav-delete:hover {
background: rgba(239, 68, 68, 0.3);
}
.nav-add-btn {
display: flex;
align-items: center;
gap: 10px;
padding: 10px 14px;
margin-top: 4px;
border: 1px dashed var(--border-color);
background: transparent;
color: var(--text-dim);
font-size: 13px;
font-weight: 500;
font-family: inherit;
border-radius: var(--radius-sm);
cursor: pointer;
transition: all var(--transition-fast);
width: 100%;
text-align: left;
}
.nav-add-btn:hover {
border-color: var(--accent-blue);
color: var(--accent-blue);
background: rgba(59, 130, 246, 0.05);
}
.nav-add-icon {
font-size: 16px;
width: 22px;
text-align: center;
font-weight: 300;
}
.nav-icon {
font-size: 16px;
width: 22px;
text-align: center;
transition: transform var(--transition-fast);
}
.nav-label {
white-space: nowrap;
}
.sidebar-footer {
padding: 16px 20px;
border-top: 1px solid var(--border-subtle);
}
.version-badge {
font-size: 10px;
color: var(--text-dim);
font-family: 'JetBrains Mono', monospace;
}
+61
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import { Game } from '../types';
import './Sidebar.css';
interface SidebarProps {
games: Game[];
activeGameId: string;
onSelectGame: (id: string) => void;
onAddGame: () => void;
onDeleteGame: (id: string) => void;
}
export default function Sidebar({
games,
activeGameId,
onSelectGame,
onAddGame,
onDeleteGame,
}: SidebarProps) {
return (
<aside className="sidebar">
<div className="sidebar-brand">
<h1 className="sidebar-title"></h1>
<p className="sidebar-subtitle"></p>
</div>
<nav className="sidebar-nav">
{games.map((game) => (
<div
key={game.id}
className={`nav-item ${activeGameId === game.id ? 'active' : ''}`}
onClick={() => onSelectGame(game.id)}
>
<span className="nav-icon">{game.icon}</span>
<span className="nav-label">{game.name}</span>
{games.length > 1 && (
<button
className="nav-delete"
onClick={(e) => {
e.stopPropagation();
onDeleteGame(game.id);
}}
title="删除游戏"
>
×
</button>
)}
</div>
))}
<button className="nav-add-btn" onClick={onAddGame}>
<span className="nav-add-icon">+</span>
<span className="nav-label"></span>
</button>
</nav>
<div className="sidebar-footer">
<div className="version-badge">v1.0.0</div>
</div>
</aside>
);
}
+422
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.xray-panel {
background: var(--bg-card);
border: 1px solid var(--border-color);
border-radius: var(--radius-lg);
display: flex;
flex-direction: column;
flex: 1;
min-height: 300px;
overflow: hidden;
box-shadow: var(--shadow-card);
}
.xray-titlebar {
display: flex;
align-items: center;
justify-content: space-between;
padding: 12px 16px;
border-bottom: 1px solid var(--border-subtle);
background: rgba(0, 0, 0, 0.15);
}
.titlebar-left {
display: flex;
align-items: center;
gap: 8px;
}
.xray-icon {
font-size: 14px;
}
.xray-label {
font-size: 13px;
font-weight: 500;
color: var(--text-secondary);
}
.titlebar-right {
display: flex;
align-items: center;
}
.xray-loading {
display: flex;
align-items: center;
gap: 6px;
font-size: 12px;
color: var(--text-muted);
}
.spinner.small {
width: 10px;
height: 10px;
border-width: 1.5px;
}
.latency-badge {
display: inline-flex;
align-items: center;
gap: 6px;
font-size: 12px;
color: var(--text-muted);
font-family: 'JetBrains Mono', monospace;
}
.latency-dot {
width: 7px;
height: 7px;
border-radius: 50%;
}
.latency-badge.online .latency-dot {
background: var(--status-success);
box-shadow: 0 0 6px var(--status-success);
}
.xray-body {
flex: 1;
overflow-y: auto;
background: rgba(0, 0, 0, 0.2);
}
.xray-placeholder {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100%;
padding: 40px;
gap: 12px;
color: var(--text-dim);
font-size: 13px;
}
.placeholder-icon {
font-size: 32px;
opacity: 0.5;
}
.placeholder-icon.rotating {
animation: spin 3s linear infinite;
}
.xray-error {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100%;
padding: 40px;
gap: 12px;
}
.error-icon {
font-size: 32px;
}
.error-text {
color: var(--status-error);
font-weight: 500;
background: rgba(239, 68, 68, 0.1);
padding: 8px 16px;
border-radius: var(--radius-md);
border: 1px solid rgba(239, 68, 68, 0.2);
}
.xray-json {
padding: 20px;
margin: 0;
font-size: 13px;
line-height: 1.6;
color: var(--text-primary);
white-space: pre-wrap;
word-break: break-all;
}
/* Moles Viewer Specifics */
.moles-viewer {
padding: 20px;
display: flex;
flex-direction: column;
gap: 20px;
}
.moles-header {
display: flex;
justify-content: space-between;
align-items: center;
}
.moles-badge {
background: rgba(59, 130, 246, 0.15);
color: var(--accent-blue);
border: 1px solid rgba(59, 130, 246, 0.3);
padding: 6px 12px;
border-radius: 20px;
font-size: 13px;
font-weight: 600;
}
.moles-uid {
font-family: 'JetBrains Mono', monospace;
font-size: 12px;
color: var(--text-dim);
}
.moles-stats {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 16px;
}
.stat-card {
background: rgba(255, 255, 255, 0.03);
border: 1px solid var(--border-subtle);
border-radius: var(--radius-md);
padding: 16px;
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.stat-label {
font-size: 12px;
color: var(--text-secondary);
}
.stat-value {
font-size: 20px;
font-family: 'JetBrains Mono', monospace;
font-weight: 600;
color: var(--text-primary);
}
.text-accent {
color: var(--accent-blue);
}
.text-danger {
color: #ef4444;
}
.moles-section-title {
font-size: 14px;
color: var(--text-primary);
margin: 0;
padding-bottom: 8px;
border-bottom: 1px solid var(--border-subtle);
}
.moles-boards {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
gap: 12px;
}
.board-card {
background: rgba(255, 255, 255, 0.02);
border: 1px solid var(--border-subtle);
border-radius: var(--radius-md);
padding: 14px;
display: flex;
flex-direction: column;
gap: 10px;
transition: all var(--transition-fast);
}
.board-card.played {
opacity: 0.7;
}
.board-card:hover {
background: rgba(255, 255, 255, 0.04);
}
.board-round {
font-size: 13px;
font-weight: 500;
color: var(--text-primary);
}
.board-status {
display: flex;
}
.status-badge {
font-size: 11px;
padding: 2px 8px;
border-radius: 10px;
}
.status-badge.played {
background: rgba(34, 197, 94, 0.1);
color: #22c55e;
}
.status-badge.upcoming {
background: rgba(168, 162, 158, 0.1);
color: #a8a29e;
}
.board-positions {
display: flex;
flex-direction: column;
gap: 6px;
margin-top: 4px;
}
.pos-label {
font-size: 12px;
color: var(--text-dim);
}
.pos-tags {
display: flex;
flex-wrap: wrap;
gap: 4px;
}
.pos-tag {
background: rgba(239, 68, 68, 0.1);
border: 1px solid rgba(239, 68, 68, 0.2);
color: #ef4444;
padding: 2px 6px;
border-radius: 4px;
font-family: 'JetBrains Mono', monospace;
font-size: 12px;
}
/* ===== Mines Viewer ===== */
.mines-viewer {
padding: 20px;
display: flex;
flex-direction: column;
gap: 20px;
}
.mines-header {
display: flex;
justify-content: space-between;
align-items: center;
}
.mines-badge {
background: linear-gradient(135deg, rgba(239, 68, 68, 0.15), rgba(251, 146, 60, 0.15));
color: #f97316;
border: 1px solid rgba(251, 146, 60, 0.3);
padding: 6px 14px;
border-radius: 20px;
font-size: 13px;
font-weight: 600;
}
.mines-uid {
font-family: 'JetBrains Mono', monospace;
font-size: 12px;
color: var(--text-dim);
}
.mines-grid {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 6px;
max-width: 380px;
}
.mines-cell {
aspect-ratio: 1;
border-radius: var(--radius-md);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 2px;
cursor: default;
transition: all 0.2s ease;
position: relative;
overflow: hidden;
}
.mines-cell.is-safe {
background: rgba(34, 197, 94, 0.08);
border: 1px solid rgba(34, 197, 94, 0.2);
}
.mines-cell.is-safe:hover {
background: rgba(34, 197, 94, 0.15);
border-color: rgba(34, 197, 94, 0.4);
transform: scale(1.05);
}
.mines-cell.is-bomb {
background: rgba(239, 68, 68, 0.12);
border: 1px solid rgba(239, 68, 68, 0.35);
animation: bombPulse 2s ease-in-out infinite;
}
.mines-cell.is-bomb:hover {
background: rgba(239, 68, 68, 0.22);
border-color: rgba(239, 68, 68, 0.5);
box-shadow: 0 0 12px rgba(239, 68, 68, 0.3);
transform: scale(1.05);
}
@keyframes bombPulse {
0%, 100% { box-shadow: 0 0 0 rgba(239, 68, 68, 0); }
50% { box-shadow: 0 0 8px rgba(239, 68, 68, 0.2); }
}
.cell-index {
font-family: 'JetBrains Mono', monospace;
font-size: 10px;
color: var(--text-dim);
opacity: 0.6;
}
.cell-icon {
font-size: 20px;
line-height: 1;
}
.mines-legend {
display: flex;
align-items: center;
gap: 20px;
padding: 10px 14px;
background: rgba(255, 255, 255, 0.02);
border: 1px solid var(--border-subtle);
border-radius: var(--radius-md);
font-size: 12px;
color: var(--text-secondary);
}
.legend-item {
display: flex;
align-items: center;
gap: 6px;
}
.legend-dot {
width: 8px;
height: 8px;
border-radius: 50%;
}
.legend-dot.safe {
background: #22c55e;
box-shadow: 0 0 4px rgba(34, 197, 94, 0.4);
}
.legend-dot.bomb {
background: #ef4444;
box-shadow: 0 0 4px rgba(239, 68, 68, 0.4);
}
.legend-raw {
margin-left: auto;
font-family: 'JetBrains Mono', monospace;
color: var(--text-dim);
font-size: 11px;
}
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import React, { useMemo } from 'react';
import './XRayViewer.css';
interface XRayViewerProps {
data: string | null;
error: string | null;
loading: boolean;
latency: number;
}
export default function XRayViewer({ data, error, loading, latency }: XRayViewerProps) {
// 尝试解析 Moles 数据格式以进行美化展示
const parsedMolesData = useMemo(() => {
if (!data) return null;
try {
const parsed = JSON.parse(data);
if (parsed.data && parsed.data.allBoards && typeof parsed.data.molesCount === 'number') {
return parsed.data;
}
} catch {
// Not valid JSON
}
return null;
}, [data]);
// 解析 Mines (扫雷) 数据
const parsedMinesData = useMemo(() => {
if (!data) return null;
try {
const parsed = JSON.parse(data);
if (parsed.data && parsed.data.board && typeof parsed.data.minesCount === 'number') {
return parsed.data;
}
} catch {
// Not valid JSON
}
return null;
}, [data]);
const renderContent = () => {
if (loading) {
return (
<div className="xray-placeholder">
<span className="placeholder-icon rotating"></span>
<p>...</p>
</div>
);
}
if (error) {
return (
<div className="xray-error">
<span className="error-icon"></span>
<p className="error-text">{error}</p>
</div>
);
}
if (!data) {
return (
<div className="xray-placeholder">
<span className="placeholder-icon">👁</span>
<p></p>
</div>
);
}
if (parsedMolesData) {
return (
<div className="moles-viewer">
<div className="moles-header">
<div className="moles-badge">🐹 Moles </div>
<div className="moles-uid">UID: {parsedMolesData.uid}</div>
</div>
<div className="moles-stats">
<div className="stat-card">
<span className="stat-label"></span>
<span className="stat-value text-accent">{parseFloat(parsedMolesData.currentMultiplier).toFixed(2)}x</span>
</div>
<div className="stat-card">
<span className="stat-label"></span>
<span className="stat-value">{parsedMolesData.currentRound} / {parsedMolesData.totalRounds}</span>
</div>
<div className="stat-card">
<span className="stat-label"> (Moles)</span>
<span className="stat-value text-danger">{parsedMolesData.molesCount} </span>
</div>
</div>
<h4 className="moles-section-title">🔮 ()</h4>
<div className="moles-boards">
{parsedMolesData.allBoards.map((board: any, idx: number) => (
<div key={idx} className={`board-card ${board.played ? 'played' : 'upcoming'}`}>
<div className="board-round"> {board.round} </div>
<div className="board-status">
{board.played ? (
<span className="status-badge played"></span>
) : (
<span className="status-badge upcoming"></span>
)}
</div>
<div className="board-positions">
<span className="pos-label">:</span>
<div className="pos-tags">
{board.molePositions.map((p: number, i: number) => (
<span key={i} className="pos-tag">[{p}]</span>
))}
</div>
</div>
</div>
))}
</div>
</div>
);
}
if (parsedMinesData) {
const gridSize = 5;
const minesIndexes = (parsedMinesData.minesIndex || '').split(',').map(Number);
return (
<div className="mines-viewer">
<div className="mines-header">
<div className="mines-badge">💣 Mines </div>
<div className="mines-uid">UID: {parsedMinesData.uid}</div>
</div>
<div className="moles-stats">
<div className="stat-card">
<span className="stat-label"></span>
<span className="stat-value text-accent">
{parsedMinesData.nextMultiplier ? `${parsedMinesData.nextMultiplier}x` : '--'}
</span>
</div>
<div className="stat-card">
<span className="stat-label"></span>
<span className="stat-value">{parsedMinesData.currentRound}</span>
</div>
<div className="stat-card">
<span className="stat-label"></span>
<span className="stat-value text-danger">{parsedMinesData.minesCount} </span>
</div>
</div>
<h4 className="moles-section-title">🗺 ({gridSize}×{gridSize})</h4>
<div className="mines-grid">
{parsedMinesData.board.map((cell: any) => (
<div
key={cell.id}
className={`mines-cell ${cell.isBomb ? 'is-bomb' : 'is-safe'} ${cell.revealed ? 'revealed' : ''}`}
title={`#${cell.index} ${cell.isBomb ? '💣 地雷' : '✅ 安全'}`}
>
<span className="cell-index">{cell.index}</span>
<span className="cell-icon">{cell.isBomb ? '💣' : '💎'}</span>
</div>
))}
</div>
<div className="mines-legend">
<span className="legend-item safe"><span className="legend-dot safe" /> </span>
<span className="legend-item bomb"><span className="legend-dot bomb" /> </span>
<span className="legend-raw">: [{parsedMinesData.minesIndex}]</span>
</div>
</div>
);
}
return <pre className="xray-json mono">{data}</pre>;
};
return (
<div className="xray-panel">
<div className="xray-titlebar">
<div className="titlebar-left">
<span className="xray-icon">🔍</span>
<span className="xray-label"></span>
</div>
<div className="titlebar-right">
{loading && <span className="xray-loading"><span className="spinner small"/> ...</span>}
{!loading && latency > 0 && (
<span className="latency-badge online">
<span className="latency-dot" />
{latency} ms
</span>
)}
</div>
</div>
<div className="xray-body">
{renderContent()}
</div>
</div>
);
}
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import React from 'react';
import { createRoot } from 'react-dom/client';
import App from './App';
const container = document.getElementById('root');
const root = createRoot(container!);
root.render(
<React.StrictMode>
<App />
</React.StrictMode>
);
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export interface Game {
id: string;
name: string;
icon: string;
url: string;
token: string;
}
export interface ConnectionResult {
success: boolean;
message: string;
latency: number;
status: number;
}
export interface RequestEntry {
id: string;
timestamp: string;
method: string;
path: string;
status: number;
statusText: string;
body: string;
latency: number;
}
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/// <reference types="vite/client" />
+31
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{
"compilerOptions": {
"target": "ESNext",
"useDefineForClassFields": true,
"lib": [
"DOM",
"DOM.Iterable",
"ESNext"
],
"allowJs": false,
"skipLibCheck": true,
"esModuleInterop": false,
"allowSyntheticDefaultImports": true,
"strict": true,
"forceConsistentCasingInFileNames": true,
"module": "ESNext",
"moduleResolution": "Node",
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx"
},
"include": [
"src"
],
"references": [
{
"path": "./tsconfig.node.json"
}
]
}
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{
"compilerOptions": {
"composite": true,
"module": "ESNext",
"moduleResolution": "Node",
"allowSyntheticDefaultImports": true
},
"include": [
"vite.config.ts"
]
}
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import {defineConfig} from 'vite'
import react from '@vitejs/plugin-react'
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react()]
})
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// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
import {main} from '../models';
export function AddGame(arg1:main.Game):Promise<main.Game>;
export function DeleteGame(arg1:string):Promise<void>;
export function GetActiveGameID():Promise<string>;
export function GetAllGames():Promise<Array<main.Game>>;
export function SetActiveGame(arg1:string):Promise<void>;
export function TestConnection(arg1:main.Game):Promise<main.ConnectionResult>;
export function UpdateGame(arg1:main.Game):Promise<void>;
export function XRayConnection(arg1:main.Game):Promise<main.XRayResult>;
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// @ts-check
// Cynhyrchwyd y ffeil hon yn awtomatig. PEIDIWCH Â MODIWL
// This file is automatically generated. DO NOT EDIT
export function AddGame(arg1) {
return window['go']['main']['App']['AddGame'](arg1);
}
export function DeleteGame(arg1) {
return window['go']['main']['App']['DeleteGame'](arg1);
}
export function GetActiveGameID() {
return window['go']['main']['App']['GetActiveGameID']();
}
export function GetAllGames() {
return window['go']['main']['App']['GetAllGames']();
}
export function SetActiveGame(arg1) {
return window['go']['main']['App']['SetActiveGame'](arg1);
}
export function TestConnection(arg1) {
return window['go']['main']['App']['TestConnection'](arg1);
}
export function UpdateGame(arg1) {
return window['go']['main']['App']['UpdateGame'](arg1);
}
export function XRayConnection(arg1) {
return window['go']['main']['App']['XRayConnection'](arg1);
}
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export namespace main {
export class ConnectionResult {
success: boolean;
message: string;
latency: number;
status: number;
static createFrom(source: any = {}) {
return new ConnectionResult(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.success = source["success"];
this.message = source["message"];
this.latency = source["latency"];
this.status = source["status"];
}
}
export class Game {
id: string;
name: string;
icon: string;
url: string;
token: string;
static createFrom(source: any = {}) {
return new Game(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.id = source["id"];
this.name = source["name"];
this.icon = source["icon"];
this.url = source["url"];
this.token = source["token"];
}
}
export class XRayResult {
success: boolean;
body: string;
latency: number;
error: string;
static createFrom(source: any = {}) {
return new XRayResult(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.success = source["success"];
this.body = source["body"];
this.latency = source["latency"];
this.error = source["error"];
}
}
}
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{
"name": "@wailsapp/runtime",
"version": "2.0.0",
"description": "Wails Javascript runtime library",
"main": "runtime.js",
"types": "runtime.d.ts",
"scripts": {
},
"repository": {
"type": "git",
"url": "git+https://github.com/wailsapp/wails.git"
},
"keywords": [
"Wails",
"Javascript",
"Go"
],
"author": "Lea Anthony <lea.anthony@gmail.com>",
"license": "MIT",
"bugs": {
"url": "https://github.com/wailsapp/wails/issues"
},
"homepage": "https://github.com/wailsapp/wails#readme"
}
+330
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/*
_ __ _ __
| | / /___ _(_) /____
| | /| / / __ `/ / / ___/
| |/ |/ / /_/ / / (__ )
|__/|__/\__,_/_/_/____/
The electron alternative for Go
(c) Lea Anthony 2019-present
*/
export interface Position {
x: number;
y: number;
}
export interface Size {
w: number;
h: number;
}
export interface Screen {
isCurrent: boolean;
isPrimary: boolean;
width : number
height : number
}
// Environment information such as platform, buildtype, ...
export interface EnvironmentInfo {
buildType: string;
platform: string;
arch: string;
}
// [EventsEmit](https://wails.io/docs/reference/runtime/events#eventsemit)
// emits the given event. Optional data may be passed with the event.
// This will trigger any event listeners.
export function EventsEmit(eventName: string, ...data: any): void;
// [EventsOn](https://wails.io/docs/reference/runtime/events#eventson) sets up a listener for the given event name.
export function EventsOn(eventName: string, callback: (...data: any) => void): () => void;
// [EventsOnMultiple](https://wails.io/docs/reference/runtime/events#eventsonmultiple)
// sets up a listener for the given event name, but will only trigger a given number times.
export function EventsOnMultiple(eventName: string, callback: (...data: any) => void, maxCallbacks: number): () => void;
// [EventsOnce](https://wails.io/docs/reference/runtime/events#eventsonce)
// sets up a listener for the given event name, but will only trigger once.
export function EventsOnce(eventName: string, callback: (...data: any) => void): () => void;
// [EventsOff](https://wails.io/docs/reference/runtime/events#eventsoff)
// unregisters the listener for the given event name.
export function EventsOff(eventName: string, ...additionalEventNames: string[]): void;
// [EventsOffAll](https://wails.io/docs/reference/runtime/events#eventsoffall)
// unregisters all listeners.
export function EventsOffAll(): void;
// [LogPrint](https://wails.io/docs/reference/runtime/log#logprint)
// logs the given message as a raw message
export function LogPrint(message: string): void;
// [LogTrace](https://wails.io/docs/reference/runtime/log#logtrace)
// logs the given message at the `trace` log level.
export function LogTrace(message: string): void;
// [LogDebug](https://wails.io/docs/reference/runtime/log#logdebug)
// logs the given message at the `debug` log level.
export function LogDebug(message: string): void;
// [LogError](https://wails.io/docs/reference/runtime/log#logerror)
// logs the given message at the `error` log level.
export function LogError(message: string): void;
// [LogFatal](https://wails.io/docs/reference/runtime/log#logfatal)
// logs the given message at the `fatal` log level.
// The application will quit after calling this method.
export function LogFatal(message: string): void;
// [LogInfo](https://wails.io/docs/reference/runtime/log#loginfo)
// logs the given message at the `info` log level.
export function LogInfo(message: string): void;
// [LogWarning](https://wails.io/docs/reference/runtime/log#logwarning)
// logs the given message at the `warning` log level.
export function LogWarning(message: string): void;
// [WindowReload](https://wails.io/docs/reference/runtime/window#windowreload)
// Forces a reload by the main application as well as connected browsers.
export function WindowReload(): void;
// [WindowReloadApp](https://wails.io/docs/reference/runtime/window#windowreloadapp)
// Reloads the application frontend.
export function WindowReloadApp(): void;
// [WindowSetAlwaysOnTop](https://wails.io/docs/reference/runtime/window#windowsetalwaysontop)
// Sets the window AlwaysOnTop or not on top.
export function WindowSetAlwaysOnTop(b: boolean): void;
// [WindowSetSystemDefaultTheme](https://wails.io/docs/next/reference/runtime/window#windowsetsystemdefaulttheme)
// *Windows only*
// Sets window theme to system default (dark/light).
export function WindowSetSystemDefaultTheme(): void;
// [WindowSetLightTheme](https://wails.io/docs/next/reference/runtime/window#windowsetlighttheme)
// *Windows only*
// Sets window to light theme.
export function WindowSetLightTheme(): void;
// [WindowSetDarkTheme](https://wails.io/docs/next/reference/runtime/window#windowsetdarktheme)
// *Windows only*
// Sets window to dark theme.
export function WindowSetDarkTheme(): void;
// [WindowCenter](https://wails.io/docs/reference/runtime/window#windowcenter)
// Centers the window on the monitor the window is currently on.
export function WindowCenter(): void;
// [WindowSetTitle](https://wails.io/docs/reference/runtime/window#windowsettitle)
// Sets the text in the window title bar.
export function WindowSetTitle(title: string): void;
// [WindowFullscreen](https://wails.io/docs/reference/runtime/window#windowfullscreen)
// Makes the window full screen.
export function WindowFullscreen(): void;
// [WindowUnfullscreen](https://wails.io/docs/reference/runtime/window#windowunfullscreen)
// Restores the previous window dimensions and position prior to full screen.
export function WindowUnfullscreen(): void;
// [WindowIsFullscreen](https://wails.io/docs/reference/runtime/window#windowisfullscreen)
// Returns the state of the window, i.e. whether the window is in full screen mode or not.
export function WindowIsFullscreen(): Promise<boolean>;
// [WindowSetSize](https://wails.io/docs/reference/runtime/window#windowsetsize)
// Sets the width and height of the window.
export function WindowSetSize(width: number, height: number): void;
// [WindowGetSize](https://wails.io/docs/reference/runtime/window#windowgetsize)
// Gets the width and height of the window.
export function WindowGetSize(): Promise<Size>;
// [WindowSetMaxSize](https://wails.io/docs/reference/runtime/window#windowsetmaxsize)
// Sets the maximum window size. Will resize the window if the window is currently larger than the given dimensions.
// Setting a size of 0,0 will disable this constraint.
export function WindowSetMaxSize(width: number, height: number): void;
// [WindowSetMinSize](https://wails.io/docs/reference/runtime/window#windowsetminsize)
// Sets the minimum window size. Will resize the window if the window is currently smaller than the given dimensions.
// Setting a size of 0,0 will disable this constraint.
export function WindowSetMinSize(width: number, height: number): void;
// [WindowSetPosition](https://wails.io/docs/reference/runtime/window#windowsetposition)
// Sets the window position relative to the monitor the window is currently on.
export function WindowSetPosition(x: number, y: number): void;
// [WindowGetPosition](https://wails.io/docs/reference/runtime/window#windowgetposition)
// Gets the window position relative to the monitor the window is currently on.
export function WindowGetPosition(): Promise<Position>;
// [WindowHide](https://wails.io/docs/reference/runtime/window#windowhide)
// Hides the window.
export function WindowHide(): void;
// [WindowShow](https://wails.io/docs/reference/runtime/window#windowshow)
// Shows the window, if it is currently hidden.
export function WindowShow(): void;
// [WindowMaximise](https://wails.io/docs/reference/runtime/window#windowmaximise)
// Maximises the window to fill the screen.
export function WindowMaximise(): void;
// [WindowToggleMaximise](https://wails.io/docs/reference/runtime/window#windowtogglemaximise)
// Toggles between Maximised and UnMaximised.
export function WindowToggleMaximise(): void;
// [WindowUnmaximise](https://wails.io/docs/reference/runtime/window#windowunmaximise)
// Restores the window to the dimensions and position prior to maximising.
export function WindowUnmaximise(): void;
// [WindowIsMaximised](https://wails.io/docs/reference/runtime/window#windowismaximised)
// Returns the state of the window, i.e. whether the window is maximised or not.
export function WindowIsMaximised(): Promise<boolean>;
// [WindowMinimise](https://wails.io/docs/reference/runtime/window#windowminimise)
// Minimises the window.
export function WindowMinimise(): void;
// [WindowUnminimise](https://wails.io/docs/reference/runtime/window#windowunminimise)
// Restores the window to the dimensions and position prior to minimising.
export function WindowUnminimise(): void;
// [WindowIsMinimised](https://wails.io/docs/reference/runtime/window#windowisminimised)
// Returns the state of the window, i.e. whether the window is minimised or not.
export function WindowIsMinimised(): Promise<boolean>;
// [WindowIsNormal](https://wails.io/docs/reference/runtime/window#windowisnormal)
// Returns the state of the window, i.e. whether the window is normal or not.
export function WindowIsNormal(): Promise<boolean>;
// [WindowSetBackgroundColour](https://wails.io/docs/reference/runtime/window#windowsetbackgroundcolour)
// Sets the background colour of the window to the given RGBA colour definition. This colour will show through for all transparent pixels.
export function WindowSetBackgroundColour(R: number, G: number, B: number, A: number): void;
// [ScreenGetAll](https://wails.io/docs/reference/runtime/window#screengetall)
// Gets the all screens. Call this anew each time you want to refresh data from the underlying windowing system.
export function ScreenGetAll(): Promise<Screen[]>;
// [BrowserOpenURL](https://wails.io/docs/reference/runtime/browser#browseropenurl)
// Opens the given URL in the system browser.
export function BrowserOpenURL(url: string): void;
// [Environment](https://wails.io/docs/reference/runtime/intro#environment)
// Returns information about the environment
export function Environment(): Promise<EnvironmentInfo>;
// [Quit](https://wails.io/docs/reference/runtime/intro#quit)
// Quits the application.
export function Quit(): void;
// [Hide](https://wails.io/docs/reference/runtime/intro#hide)
// Hides the application.
export function Hide(): void;
// [Show](https://wails.io/docs/reference/runtime/intro#show)
// Shows the application.
export function Show(): void;
// [ClipboardGetText](https://wails.io/docs/reference/runtime/clipboard#clipboardgettext)
// Returns the current text stored on clipboard
export function ClipboardGetText(): Promise<string>;
// [ClipboardSetText](https://wails.io/docs/reference/runtime/clipboard#clipboardsettext)
// Sets a text on the clipboard
export function ClipboardSetText(text: string): Promise<boolean>;
// [OnFileDrop](https://wails.io/docs/reference/runtime/draganddrop#onfiledrop)
// OnFileDrop listens to drag and drop events and calls the callback with the coordinates of the drop and an array of path strings.
export function OnFileDrop(callback: (x: number, y: number ,paths: string[]) => void, useDropTarget: boolean) :void
// [OnFileDropOff](https://wails.io/docs/reference/runtime/draganddrop#dragandddropoff)
// OnFileDropOff removes the drag and drop listeners and handlers.
export function OnFileDropOff() :void
// Check if the file path resolver is available
export function CanResolveFilePaths(): boolean;
// Resolves file paths for an array of files
export function ResolveFilePaths(files: File[]): void
// Notification types
export interface NotificationOptions {
id: string;
title: string;
subtitle?: string; // macOS and Linux only
body?: string;
categoryId?: string;
data?: { [key: string]: any };
}
export interface NotificationAction {
id?: string;
title?: string;
destructive?: boolean; // macOS-specific
}
export interface NotificationCategory {
id?: string;
actions?: NotificationAction[];
hasReplyField?: boolean;
replyPlaceholder?: string;
replyButtonTitle?: string;
}
// [InitializeNotifications](https://wails.io/docs/reference/runtime/notification#initializenotifications)
// Initializes the notification service for the application.
// This must be called before sending any notifications.
export function InitializeNotifications(): Promise<void>;
// [CleanupNotifications](https://wails.io/docs/reference/runtime/notification#cleanupnotifications)
// Cleans up notification resources and releases any held connections.
export function CleanupNotifications(): Promise<void>;
// [IsNotificationAvailable](https://wails.io/docs/reference/runtime/notification#isnotificationavailable)
// Checks if notifications are available on the current platform.
export function IsNotificationAvailable(): Promise<boolean>;
// [RequestNotificationAuthorization](https://wails.io/docs/reference/runtime/notification#requestnotificationauthorization)
// Requests notification authorization from the user (macOS only).
export function RequestNotificationAuthorization(): Promise<boolean>;
// [CheckNotificationAuthorization](https://wails.io/docs/reference/runtime/notification#checknotificationauthorization)
// Checks the current notification authorization status (macOS only).
export function CheckNotificationAuthorization(): Promise<boolean>;
// [SendNotification](https://wails.io/docs/reference/runtime/notification#sendnotification)
// Sends a basic notification with the given options.
export function SendNotification(options: NotificationOptions): Promise<void>;
// [SendNotificationWithActions](https://wails.io/docs/reference/runtime/notification#sendnotificationwithactions)
// Sends a notification with action buttons. Requires a registered category.
export function SendNotificationWithActions(options: NotificationOptions): Promise<void>;
// [RegisterNotificationCategory](https://wails.io/docs/reference/runtime/notification#registernotificationcategory)
// Registers a notification category that can be used with SendNotificationWithActions.
export function RegisterNotificationCategory(category: NotificationCategory): Promise<void>;
// [RemoveNotificationCategory](https://wails.io/docs/reference/runtime/notification#removenotificationcategory)
// Removes a previously registered notification category.
export function RemoveNotificationCategory(categoryId: string): Promise<void>;
// [RemoveAllPendingNotifications](https://wails.io/docs/reference/runtime/notification#removeallpendingnotifications)
// Removes all pending notifications from the notification center.
export function RemoveAllPendingNotifications(): Promise<void>;
// [RemovePendingNotification](https://wails.io/docs/reference/runtime/notification#removependingnotification)
// Removes a specific pending notification by its identifier.
export function RemovePendingNotification(identifier: string): Promise<void>;
// [RemoveAllDeliveredNotifications](https://wails.io/docs/reference/runtime/notification#removealldeliverednotifications)
// Removes all delivered notifications from the notification center.
export function RemoveAllDeliveredNotifications(): Promise<void>;
// [RemoveDeliveredNotification](https://wails.io/docs/reference/runtime/notification#removedeliverednotification)
// Removes a specific delivered notification by its identifier.
export function RemoveDeliveredNotification(identifier: string): Promise<void>;
// [RemoveNotification](https://wails.io/docs/reference/runtime/notification#removenotification)
// Removes a notification by its identifier (cross-platform convenience function).
export function RemoveNotification(identifier: string): Promise<void>;
+298
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/*
_ __ _ __
| | / /___ _(_) /____
| | /| / / __ `/ / / ___/
| |/ |/ / /_/ / / (__ )
|__/|__/\__,_/_/_/____/
The electron alternative for Go
(c) Lea Anthony 2019-present
*/
export function LogPrint(message) {
window.runtime.LogPrint(message);
}
export function LogTrace(message) {
window.runtime.LogTrace(message);
}
export function LogDebug(message) {
window.runtime.LogDebug(message);
}
export function LogInfo(message) {
window.runtime.LogInfo(message);
}
export function LogWarning(message) {
window.runtime.LogWarning(message);
}
export function LogError(message) {
window.runtime.LogError(message);
}
export function LogFatal(message) {
window.runtime.LogFatal(message);
}
export function EventsOnMultiple(eventName, callback, maxCallbacks) {
return window.runtime.EventsOnMultiple(eventName, callback, maxCallbacks);
}
export function EventsOn(eventName, callback) {
return EventsOnMultiple(eventName, callback, -1);
}
export function EventsOff(eventName, ...additionalEventNames) {
return window.runtime.EventsOff(eventName, ...additionalEventNames);
}
export function EventsOffAll() {
return window.runtime.EventsOffAll();
}
export function EventsOnce(eventName, callback) {
return EventsOnMultiple(eventName, callback, 1);
}
export function EventsEmit(eventName) {
let args = [eventName].slice.call(arguments);
return window.runtime.EventsEmit.apply(null, args);
}
export function WindowReload() {
window.runtime.WindowReload();
}
export function WindowReloadApp() {
window.runtime.WindowReloadApp();
}
export function WindowSetAlwaysOnTop(b) {
window.runtime.WindowSetAlwaysOnTop(b);
}
export function WindowSetSystemDefaultTheme() {
window.runtime.WindowSetSystemDefaultTheme();
}
export function WindowSetLightTheme() {
window.runtime.WindowSetLightTheme();
}
export function WindowSetDarkTheme() {
window.runtime.WindowSetDarkTheme();
}
export function WindowCenter() {
window.runtime.WindowCenter();
}
export function WindowSetTitle(title) {
window.runtime.WindowSetTitle(title);
}
export function WindowFullscreen() {
window.runtime.WindowFullscreen();
}
export function WindowUnfullscreen() {
window.runtime.WindowUnfullscreen();
}
export function WindowIsFullscreen() {
return window.runtime.WindowIsFullscreen();
}
export function WindowGetSize() {
return window.runtime.WindowGetSize();
}
export function WindowSetSize(width, height) {
window.runtime.WindowSetSize(width, height);
}
export function WindowSetMaxSize(width, height) {
window.runtime.WindowSetMaxSize(width, height);
}
export function WindowSetMinSize(width, height) {
window.runtime.WindowSetMinSize(width, height);
}
export function WindowSetPosition(x, y) {
window.runtime.WindowSetPosition(x, y);
}
export function WindowGetPosition() {
return window.runtime.WindowGetPosition();
}
export function WindowHide() {
window.runtime.WindowHide();
}
export function WindowShow() {
window.runtime.WindowShow();
}
export function WindowMaximise() {
window.runtime.WindowMaximise();
}
export function WindowToggleMaximise() {
window.runtime.WindowToggleMaximise();
}
export function WindowUnmaximise() {
window.runtime.WindowUnmaximise();
}
export function WindowIsMaximised() {
return window.runtime.WindowIsMaximised();
}
export function WindowMinimise() {
window.runtime.WindowMinimise();
}
export function WindowUnminimise() {
window.runtime.WindowUnminimise();
}
export function WindowSetBackgroundColour(R, G, B, A) {
window.runtime.WindowSetBackgroundColour(R, G, B, A);
}
export function ScreenGetAll() {
return window.runtime.ScreenGetAll();
}
export function WindowIsMinimised() {
return window.runtime.WindowIsMinimised();
}
export function WindowIsNormal() {
return window.runtime.WindowIsNormal();
}
export function BrowserOpenURL(url) {
window.runtime.BrowserOpenURL(url);
}
export function Environment() {
return window.runtime.Environment();
}
export function Quit() {
window.runtime.Quit();
}
export function Hide() {
window.runtime.Hide();
}
export function Show() {
window.runtime.Show();
}
export function ClipboardGetText() {
return window.runtime.ClipboardGetText();
}
export function ClipboardSetText(text) {
return window.runtime.ClipboardSetText(text);
}
/**
* Callback for OnFileDrop returns a slice of file path strings when a drop is finished.
*
* @export
* @callback OnFileDropCallback
* @param {number} x - x coordinate of the drop
* @param {number} y - y coordinate of the drop
* @param {string[]} paths - A list of file paths.
*/
/**
* OnFileDrop listens to drag and drop events and calls the callback with the coordinates of the drop and an array of path strings.
*
* @export
* @param {OnFileDropCallback} callback - Callback for OnFileDrop returns a slice of file path strings when a drop is finished.
* @param {boolean} [useDropTarget=true] - Only call the callback when the drop finished on an element that has the drop target style. (--wails-drop-target)
*/
export function OnFileDrop(callback, useDropTarget) {
return window.runtime.OnFileDrop(callback, useDropTarget);
}
/**
* OnFileDropOff removes the drag and drop listeners and handlers.
*/
export function OnFileDropOff() {
return window.runtime.OnFileDropOff();
}
export function CanResolveFilePaths() {
return window.runtime.CanResolveFilePaths();
}
export function ResolveFilePaths(files) {
return window.runtime.ResolveFilePaths(files);
}
export function InitializeNotifications() {
return window.runtime.InitializeNotifications();
}
export function CleanupNotifications() {
return window.runtime.CleanupNotifications();
}
export function IsNotificationAvailable() {
return window.runtime.IsNotificationAvailable();
}
export function RequestNotificationAuthorization() {
return window.runtime.RequestNotificationAuthorization();
}
export function CheckNotificationAuthorization() {
return window.runtime.CheckNotificationAuthorization();
}
export function SendNotification(options) {
return window.runtime.SendNotification(options);
}
export function SendNotificationWithActions(options) {
return window.runtime.SendNotificationWithActions(options);
}
export function RegisterNotificationCategory(category) {
return window.runtime.RegisterNotificationCategory(category);
}
export function RemoveNotificationCategory(categoryId) {
return window.runtime.RemoveNotificationCategory(categoryId);
}
export function RemoveAllPendingNotifications() {
return window.runtime.RemoveAllPendingNotifications();
}
export function RemovePendingNotification(identifier) {
return window.runtime.RemovePendingNotification(identifier);
}
export function RemoveAllDeliveredNotifications() {
return window.runtime.RemoveAllDeliveredNotifications();
}
export function RemoveDeliveredNotification(identifier) {
return window.runtime.RemoveDeliveredNotification(identifier);
}
export function RemoveNotification(identifier) {
return window.runtime.RemoveNotification(identifier);
}
+51
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@@ -0,0 +1,51 @@
module Betting-Assistant
go 1.23.0
require (
github.com/glebarez/sqlite v1.11.0
github.com/google/uuid v1.6.0
github.com/wailsapp/wails/v2 v2.12.0
gorm.io/gorm v1.31.1
)
require (
git.sr.ht/~jackmordaunt/go-toast/v2 v2.0.3 // indirect
github.com/bep/debounce v1.2.1 // indirect
github.com/dustin/go-humanize v1.0.1 // indirect
github.com/glebarez/go-sqlite v1.21.2 // indirect
github.com/go-ole/go-ole v1.3.0 // indirect
github.com/godbus/dbus/v5 v5.1.0 // indirect
github.com/gorilla/websocket v1.5.3 // indirect
github.com/jchv/go-winloader v0.0.0-20210711035445-715c2860da7e // indirect
github.com/jinzhu/inflection v1.0.0 // indirect
github.com/jinzhu/now v1.1.5 // indirect
github.com/labstack/echo/v4 v4.13.3 // indirect
github.com/labstack/gommon v0.4.2 // indirect
github.com/leaanthony/go-ansi-parser v1.6.1 // indirect
github.com/leaanthony/gosod v1.0.4 // indirect
github.com/leaanthony/slicer v1.6.0 // indirect
github.com/leaanthony/u v1.1.1 // indirect
github.com/mattn/go-colorable v0.1.13 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/pkg/browser v0.0.0-20240102092130-5ac0b6a4141c // indirect
github.com/pkg/errors v0.9.1 // indirect
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec // indirect
github.com/rivo/uniseg v0.4.7 // indirect
github.com/samber/lo v1.49.1 // indirect
github.com/tkrajina/go-reflector v0.5.8 // indirect
github.com/valyala/bytebufferpool v1.0.0 // indirect
github.com/valyala/fasttemplate v1.2.2 // indirect
github.com/wailsapp/go-webview2 v1.0.22 // indirect
github.com/wailsapp/mimetype v1.4.1 // indirect
golang.org/x/crypto v0.33.0 // indirect
golang.org/x/net v0.35.0 // indirect
golang.org/x/sys v0.30.0 // indirect
golang.org/x/text v0.22.0 // indirect
modernc.org/libc v1.22.5 // indirect
modernc.org/mathutil v1.5.0 // indirect
modernc.org/memory v1.5.0 // indirect
modernc.org/sqlite v1.23.1 // indirect
)
// replace github.com/wailsapp/wails/v2 v2.12.0 => /Users/blizzard/go/pkg/mod
+108
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@@ -0,0 +1,108 @@
git.sr.ht/~jackmordaunt/go-toast/v2 v2.0.3 h1:N3IGoHHp9pb6mj1cbXbuaSXV/UMKwmbKLf53nQmtqMA=
git.sr.ht/~jackmordaunt/go-toast/v2 v2.0.3/go.mod h1:QtOLZGz8olr4qH2vWK0QH0w0O4T9fEIjMuWpKUsH7nc=
github.com/bep/debounce v1.2.1 h1:v67fRdBA9UQu2NhLFXrSg0Brw7CexQekrBwDMM8bzeY=
github.com/bep/debounce v1.2.1/go.mod h1:H8yggRPQKLUhUoqrJC1bO2xNya7vanpDl7xR3ISbCJ0=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/dustin/go-humanize v1.0.1 h1:GzkhY7T5VNhEkwH0PVJgjz+fX1rhBrR7pRT3mDkpeCY=
github.com/dustin/go-humanize v1.0.1/go.mod h1:Mu1zIs6XwVuF/gI1OepvI0qD18qycQx+mFykh5fBlto=
github.com/glebarez/go-sqlite v1.21.2 h1:3a6LFC4sKahUunAmynQKLZceZCOzUthkRkEAl9gAXWo=
github.com/glebarez/go-sqlite v1.21.2/go.mod h1:sfxdZyhQjTM2Wry3gVYWaW072Ri1WMdWJi0k6+3382k=
github.com/glebarez/sqlite v1.11.0 h1:wSG0irqzP6VurnMEpFGer5Li19RpIRi2qvQz++w0GMw=
github.com/glebarez/sqlite v1.11.0/go.mod h1:h8/o8j5wiAsqSPoWELDUdJXhjAhsVliSn7bWZjOhrgQ=
github.com/go-ole/go-ole v1.3.0 h1:Dt6ye7+vXGIKZ7Xtk4s6/xVdGDQynvom7xCFEdWr6uE=
github.com/go-ole/go-ole v1.3.0/go.mod h1:5LS6F96DhAwUc7C+1HLexzMXY1xGRSryjyPPKW6zv78=
github.com/godbus/dbus/v5 v5.1.0 h1:4KLkAxT3aOY8Li4FRJe/KvhoNFFxo0m6fNuFUO8QJUk=
github.com/godbus/dbus/v5 v5.1.0/go.mod h1:xhWf0FNVPg57R7Z0UbKHbJfkEywrmjJnf7w5xrFpKfA=
github.com/google/pprof v0.0.0-20221118152302-e6195bd50e26 h1:Xim43kblpZXfIBQsbuBVKCudVG457BR2GZFIz3uw3hQ=
github.com/google/pprof v0.0.0-20221118152302-e6195bd50e26/go.mod h1:dDKJzRmX4S37WGHujM7tX//fmj1uioxKzKxz3lo4HJo=
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
github.com/jchv/go-winloader v0.0.0-20210711035445-715c2860da7e h1:Q3+PugElBCf4PFpxhErSzU3/PY5sFL5Z6rfv4AbGAck=
github.com/jchv/go-winloader v0.0.0-20210711035445-715c2860da7e/go.mod h1:alcuEEnZsY1WQsagKhZDsoPCRoOijYqhZvPwLG0kzVs=
github.com/jinzhu/inflection v1.0.0 h1:K317FqzuhWc8YvSVlFMCCUb36O/S9MCKRDI7QkRKD/E=
github.com/jinzhu/inflection v1.0.0/go.mod h1:h+uFLlag+Qp1Va5pdKtLDYj+kHp5pxUVkryuEj+Srlc=
github.com/jinzhu/now v1.1.5 h1:/o9tlHleP7gOFmsnYNz3RGnqzefHA47wQpKrrdTIwXQ=
github.com/jinzhu/now v1.1.5/go.mod h1:d3SSVoowX0Lcu0IBviAWJpolVfI5UJVZZ7cO71lE/z8=
github.com/labstack/echo/v4 v4.13.3 h1:pwhpCPrTl5qry5HRdM5FwdXnhXSLSY+WE+YQSeCaafY=
github.com/labstack/echo/v4 v4.13.3/go.mod h1:o90YNEeQWjDozo584l7AwhJMHN0bOC4tAfg+Xox9q5g=
github.com/labstack/gommon v0.4.2 h1:F8qTUNXgG1+6WQmqoUWnz8WiEU60mXVVw0P4ht1WRA0=
github.com/labstack/gommon v0.4.2/go.mod h1:QlUFxVM+SNXhDL/Z7YhocGIBYOiwB0mXm1+1bAPHPyU=
github.com/leaanthony/debme v1.2.1 h1:9Tgwf+kjcrbMQ4WnPcEIUcQuIZYqdWftzZkBr+i/oOc=
github.com/leaanthony/debme v1.2.1/go.mod h1:3V+sCm5tYAgQymvSOfYQ5Xx2JCr+OXiD9Jkw3otUjiA=
github.com/leaanthony/go-ansi-parser v1.6.1 h1:xd8bzARK3dErqkPFtoF9F3/HgN8UQk0ed1YDKpEz01A=
github.com/leaanthony/go-ansi-parser v1.6.1/go.mod h1:+vva/2y4alzVmmIEpk9QDhA7vLC5zKDTRwfZGOp3IWU=
github.com/leaanthony/gosod v1.0.4 h1:YLAbVyd591MRffDgxUOU1NwLhT9T1/YiwjKZpkNFeaI=
github.com/leaanthony/gosod v1.0.4/go.mod h1:GKuIL0zzPj3O1SdWQOdgURSuhkF+Urizzxh26t9f1cw=
github.com/leaanthony/slicer v1.6.0 h1:1RFP5uiPJvT93TAHi+ipd3NACobkW53yUiBqZheE/Js=
github.com/leaanthony/slicer v1.6.0/go.mod h1:o/Iz29g7LN0GqH3aMjWAe90381nyZlDNquK+mtH2Fj8=
github.com/leaanthony/u v1.1.1 h1:TUFjwDGlNX+WuwVEzDqQwC2lOv0P4uhTQw7CMFdiK7M=
github.com/leaanthony/u v1.1.1/go.mod h1:9+o6hejoRljvZ3BzdYlVL0JYCwtnAsVuN9pVTQcaRfI=
github.com/matryer/is v1.4.0/go.mod h1:8I/i5uYgLzgsgEloJE1U6xx5HkBQpAZvepWuujKwMRU=
github.com/matryer/is v1.4.1 h1:55ehd8zaGABKLXQUe2awZ99BD/PTc2ls+KV/dXphgEQ=
github.com/matryer/is v1.4.1/go.mod h1:8I/i5uYgLzgsgEloJE1U6xx5HkBQpAZvepWuujKwMRU=
github.com/mattn/go-colorable v0.1.13 h1:fFA4WZxdEF4tXPZVKMLwD8oUnCTTo08duU7wxecdEvA=
github.com/mattn/go-colorable v0.1.13/go.mod h1:7S9/ev0klgBDR4GtXTXX8a3vIGJpMovkB8vQcUbaXHg=
github.com/mattn/go-isatty v0.0.16/go.mod h1:kYGgaQfpe5nmfYZH+SKPsOc2e4SrIfOl2e/yFXSvRLM=
github.com/mattn/go-isatty v0.0.20 h1:xfD0iDuEKnDkl03q4limB+vH+GxLEtL/jb4xVJSWWEY=
github.com/mattn/go-isatty v0.0.20/go.mod h1:W+V8PltTTMOvKvAeJH7IuucS94S2C6jfK/D7dTCTo3Y=
github.com/pkg/browser v0.0.0-20240102092130-5ac0b6a4141c h1:+mdjkGKdHQG3305AYmdv1U2eRNDiU2ErMBj1gwrq8eQ=
github.com/pkg/browser v0.0.0-20240102092130-5ac0b6a4141c/go.mod h1:7rwL4CYBLnjLxUqIJNnCWiEdr3bn6IUYi15bNlnbCCU=
github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/remyoudompheng/bigfft v0.0.0-20200410134404-eec4a21b6bb0/go.mod h1:qqbHyh8v60DhA7CoWK5oRCqLrMHRGoxYCSS9EjAz6Eo=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec h1:W09IVJc94icq4NjY3clb7Lk8O1qJ8BdBEF8z0ibU0rE=
github.com/remyoudompheng/bigfft v0.0.0-20230129092748-24d4a6f8daec/go.mod h1:qqbHyh8v60DhA7CoWK5oRCqLrMHRGoxYCSS9EjAz6Eo=
github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc=
github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ=
github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88=
github.com/samber/lo v1.49.1 h1:4BIFyVfuQSEpluc7Fua+j1NolZHiEHEpaSEKdsH0tew=
github.com/samber/lo v1.49.1/go.mod h1:dO6KHFzUKXgP8LDhU0oI8d2hekjXnGOu0DB8Jecxd6o=
github.com/stretchr/testify v1.10.0 h1:Xv5erBjTwe/5IxqUQTdXv5kgmIvbHo3QQyRwhJsOfJA=
github.com/stretchr/testify v1.10.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
github.com/tkrajina/go-reflector v0.5.8 h1:yPADHrwmUbMq4RGEyaOUpz2H90sRsETNVpjzo3DLVQQ=
github.com/tkrajina/go-reflector v0.5.8/go.mod h1:ECbqLgccecY5kPmPmXg1MrHW585yMcDkVl6IvJe64T4=
github.com/valyala/bytebufferpool v1.0.0 h1:GqA5TC/0021Y/b9FG4Oi9Mr3q7XYx6KllzawFIhcdPw=
github.com/valyala/bytebufferpool v1.0.0/go.mod h1:6bBcMArwyJ5K/AmCkWv1jt77kVWyCJ6HpOuEn7z0Csc=
github.com/valyala/fasttemplate v1.2.2 h1:lxLXG0uE3Qnshl9QyaK6XJxMXlQZELvChBOCmQD0Loo=
github.com/valyala/fasttemplate v1.2.2/go.mod h1:KHLXt3tVN2HBp8eijSv/kGJopbvo7S+qRAEEKiv+SiQ=
github.com/wailsapp/go-webview2 v1.0.22 h1:YT61F5lj+GGaat5OB96Aa3b4QA+mybD0Ggq6NZijQ58=
github.com/wailsapp/go-webview2 v1.0.22/go.mod h1:qJmWAmAmaniuKGZPWwne+uor3AHMB5PFhqiK0Bbj8kc=
github.com/wailsapp/mimetype v1.4.1 h1:pQN9ycO7uo4vsUUuPeHEYoUkLVkaRntMnHJxVwYhwHs=
github.com/wailsapp/mimetype v1.4.1/go.mod h1:9aV5k31bBOv5z6u+QP8TltzvNGJPmNJD4XlAL3U+j3o=
github.com/wailsapp/wails/v2 v2.12.0 h1:BHO/kLNWFHYjCzucxbzAYZWUjub1Tvb4cSguQozHn5c=
github.com/wailsapp/wails/v2 v2.12.0/go.mod h1:mo1bzK1DEJrobt7YrBjgxvb5Sihb1mhAY09hppbibQg=
golang.org/x/crypto v0.33.0 h1:IOBPskki6Lysi0lo9qQvbxiQ+FvsCC/YWOecCHAixus=
golang.org/x/crypto v0.33.0/go.mod h1:bVdXmD7IV/4GdElGPozy6U7lWdRXA4qyRVGJV57uQ5M=
golang.org/x/net v0.0.0-20210505024714-0287a6fb4125/go.mod h1:9nx3DQGgdP8bBQD5qxJ1jj9UTztislL4KSBs9R2vV5Y=
golang.org/x/net v0.35.0 h1:T5GQRQb2y08kTAByq9L4/bz8cipCdA8FbRTXewonqY8=
golang.org/x/net v0.35.0/go.mod h1:EglIi67kWsHKlRzzVMUD93VMSWGFOMSZgxFjparz1Qk=
golang.org/x/sys v0.0.0-20200810151505-1b9f1253b3ed/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210423082822-04245dca01da/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20220811171246-fbc7d0a398ab/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.1.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.30.0 h1:QjkSwP/36a20jFYWkSue1YwXzLmsV5Gfq7Eiy72C1uc=
golang.org/x/sys v0.30.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.22.0 h1:bofq7m3/HAFvbF51jz3Q9wLg3jkvSPuiZu/pD1XwgtM=
golang.org/x/text v0.22.0/go.mod h1:YRoo4H8PVmsu+E3Ou7cqLVH8oXWIHVoX0jqUWALQhfY=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gorm.io/gorm v1.31.1 h1:7CA8FTFz/gRfgqgpeKIBcervUn3xSyPUmr6B2WXJ7kg=
gorm.io/gorm v1.31.1/go.mod h1:XyQVbO2k6YkOis7C2437jSit3SsDK72s7n7rsSHd+Gs=
modernc.org/libc v1.22.5 h1:91BNch/e5B0uPbJFgqbxXuOnxBQjlS//icfQEGmvyjE=
modernc.org/libc v1.22.5/go.mod h1:jj+Z7dTNX8fBScMVNRAYZ/jF91K8fdT2hYMThc3YjBY=
modernc.org/mathutil v1.5.0 h1:rV0Ko/6SfM+8G+yKiyI830l3Wuz1zRutdslNoQ0kfiQ=
modernc.org/mathutil v1.5.0/go.mod h1:mZW8CKdRPY1v87qxC/wUdX5O1qDzXMP5TH3wjfpga6E=
modernc.org/memory v1.5.0 h1:N+/8c5rE6EqugZwHii4IFsaJ7MUhoWX07J5tC/iI5Ds=
modernc.org/memory v1.5.0/go.mod h1:PkUhL0Mugw21sHPeskwZW4D6VscE/GQJOnIpCnW6pSU=
modernc.org/sqlite v1.23.1 h1:nrSBg4aRQQwq59JpvGEQ15tNxoO5pX/kUjcRNwSAGQM=
modernc.org/sqlite v1.23.1/go.mod h1:OrDj17Mggn6MhE+iPbBNf7RGKODDE9NFT0f3EwDzJqk=
+44
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@@ -0,0 +1,44 @@
package main
import (
"embed"
"github.com/wailsapp/wails/v2"
"github.com/wailsapp/wails/v2/pkg/options"
"github.com/wailsapp/wails/v2/pkg/options/assetserver"
"github.com/wailsapp/wails/v2/pkg/options/mac"
)
//go:embed all:frontend/dist
var assets embed.FS
func main() {
app := NewApp()
err := wails.Run(&options.App{
Title: "下注助手 - 专业分析工具",
Width: 1280,
Height: 800,
MinWidth: 1024,
MinHeight: 680,
AssetServer: &assetserver.Options{
Assets: assets,
},
BackgroundColour: &options.RGBA{R: 10, G: 14, B: 26, A: 255},
OnStartup: app.startup,
OnShutdown: app.shutdown,
Frameless: false,
Mac: &mac.Options{
TitleBar: mac.TitleBarHiddenInset(),
WebviewIsTransparent: true,
WindowIsTranslucent: false,
},
Bind: []interface{}{
app,
},
})
if err != nil {
println("Error:", err.Error())
}
}
+26
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@@ -0,0 +1,26 @@
package main
// Game represents a user-defined game with its own API configuration
type Game struct {
ID string `json:"id" gorm:"primaryKey"`
Name string `json:"name"`
Icon string `json:"icon"`
URL string `json:"url"`
Token string `json:"token"`
}
// ConnectionResult represents the result of a connection test
type ConnectionResult struct {
Success bool `json:"success"`
Message string `json:"message"`
Latency int64 `json:"latency"`
Status int `json:"status"`
}
// XRayResult represents the raw JSON response of a test call
type XRayResult struct {
Success bool `json:"success"`
Body string `json:"body"`
Latency int64 `json:"latency"`
Error string `json:"error"`
}
+13
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@@ -0,0 +1,13 @@
{
"$schema": "https://wails.io/schemas/config.v2.json",
"name": "Betting-Assistant",
"outputfilename": "Betting-Assistant",
"frontend:install": "npm install",
"frontend:build": "npm run build",
"frontend:dev:watcher": "npm run dev",
"frontend:dev:serverUrl": "auto",
"author": {
"name": "Blizzard",
"email": "blizzardzhang@icloud.com"
}
}