refactor: excel parse
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# cython: language_level=3
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# Copyright (c) 2020-2024, Manfred Moitzi
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# License: MIT License
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from typing import Iterable, TYPE_CHECKING, Sequence, Optional
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from libc.math cimport fabs, M_PI, M_PI_2, M_PI_4, M_E, sin, tan, pow, atan, log
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from .vector cimport (
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isclose,
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Vec2,
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v2_isclose,
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Vec3,
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v3_sub,
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v3_add,
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v3_mul,
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v3_normalize,
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v3_cross,
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v3_magnitude_sqr,
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v3_isclose,
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)
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import cython
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if TYPE_CHECKING:
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from ezdxf.math import UVec
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cdef extern from "constants.h":
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const double ABS_TOL
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const double REL_TOL
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const double M_TAU
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cdef double RAD_ABS_TOL = 1e-15
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cdef double DEG_ABS_TOL = 1e-13
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cdef double TOLERANCE = 1e-10
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def has_clockwise_orientation(vertices: Iterable[UVec]) -> bool:
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""" Returns True if 2D `vertices` have clockwise orientation. Ignores
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z-axis of all vertices.
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Args:
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vertices: iterable of :class:`Vec2` compatible objects
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Raises:
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ValueError: less than 3 vertices
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"""
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cdef list _vertices = [Vec2(v) for v in vertices]
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if len(_vertices) < 3:
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raise ValueError('At least 3 vertices required.')
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cdef Vec2 p1 = <Vec2> _vertices[0]
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cdef Vec2 p2 = <Vec2> _vertices[-1]
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cdef double s = 0.0
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cdef Py_ssize_t index
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# Using the same tolerance as the Python implementation:
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if not v2_isclose(p1, p2, REL_TOL, ABS_TOL):
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_vertices.append(p1)
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for index in range(1, len(_vertices)):
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p2 = <Vec2> _vertices[index]
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s += (p2.x - p1.x) * (p2.y + p1.y)
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p1 = p2
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return s > 0.0
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def intersection_line_line_2d(
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line1: Sequence[Vec2],
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line2: Sequence[Vec2],
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bint virtual=True,
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double abs_tol=TOLERANCE) -> Optional[Vec2]:
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"""
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Compute the intersection of two lines in the xy-plane.
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Args:
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line1: start- and end point of first line to test
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e.g. ((x1, y1), (x2, y2)).
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line2: start- and end point of second line to test
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e.g. ((x3, y3), (x4, y4)).
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virtual: ``True`` returns any intersection point, ``False`` returns
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only real intersection points.
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abs_tol: tolerance for intersection test.
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Returns:
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``None`` if there is no intersection point (parallel lines) or
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intersection point as :class:`Vec2`
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"""
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# Algorithm based on: http://paulbourke.net/geometry/pointlineplane/
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# chapter: Intersection point of two line segments in 2 dimensions
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cdef Vec2 s1, s2, c1, c2, res
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cdef double s1x, s1y, s2x, s2y, c1x, c1y, c2x, c2y, den, us, uc
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cdef double lwr = 0.0, upr = 1.0
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s1 = line1[0]
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s2 = line1[1]
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c1 = line2[0]
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c2 = line2[1]
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s1x = s1.x
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s1y = s1.y
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s2x = s2.x
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s2y = s2.y
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c1x = c1.x
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c1y = c1.y
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c2x = c2.x
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c2y = c2.y
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den = (c2y - c1y) * (s2x - s1x) - (c2x - c1x) * (s2y - s1y)
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if fabs(den) <= abs_tol:
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return None
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# den near zero is checked by if-statement above:
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with cython.cdivision(True):
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us = ((c2x - c1x) * (s1y - c1y) - (c2y - c1y) * (s1x - c1x)) / den
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res = Vec2(s1x + us * (s2x - s1x), s1y + us * (s2y - s1y))
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if virtual:
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return res
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# 0 = intersection point is the start point of the line
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# 1 = intersection point is the end point of the line
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# otherwise: linear interpolation
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if lwr <= us <= upr: # intersection point is on the subject line
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with cython.cdivision(True):
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uc = ((s2x - s1x) * (s1y - c1y) - (s2y - s1y) * (s1x - c1x)) / den
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if lwr <= uc <= upr: # intersection point is on the clipping line
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return res
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return None
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cdef double _determinant(Vec3 v1, Vec3 v2, Vec3 v3):
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return v1.x * v2.y * v3.z + v1.y * v2.z * v3.x + \
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v1.z * v2.x * v3.y - v1.z * v2.y * v3.x - \
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v1.x * v2.z * v3.y - v1.y * v2.x * v3.z
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def intersection_ray_ray_3d(
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ray1: tuple[Vec3, Vec3],
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ray2: tuple[Vec3, Vec3],
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double abs_tol=TOLERANCE
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) -> Sequence[Vec3]:
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"""
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Calculate intersection of two 3D rays, returns a 0-tuple for parallel rays,
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a 1-tuple for intersecting rays and a 2-tuple for not intersecting and not
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parallel rays with points of closest approach on each ray.
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Args:
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ray1: first ray as tuple of two points as Vec3() objects
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ray2: second ray as tuple of two points as Vec3() objects
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abs_tol: absolute tolerance for comparisons
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"""
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# source: http://www.realtimerendering.com/intersections.html#I304
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cdef:
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Vec3 o2_o1
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double det1, det2
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Vec3 o1 = Vec3(ray1[0])
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Vec3 p1 = Vec3(ray1[1])
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Vec3 o2 = Vec3(ray2[0])
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Vec3 p2 = Vec3(ray2[1])
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Vec3 d1 = v3_normalize(v3_sub(p1, o1), 1.0)
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Vec3 d2 = v3_normalize(v3_sub(p2, o2), 1.0)
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Vec3 d1xd2 = v3_cross(d1, d2)
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double denominator = v3_magnitude_sqr(d1xd2)
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if denominator <= abs_tol:
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# ray1 is parallel to ray2
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return tuple()
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else:
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o2_o1 = v3_sub(o2, o1)
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det1 = _determinant(o2_o1, d2, d1xd2)
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det2 = _determinant(o2_o1, d1, d1xd2)
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with cython.cdivision(True): # denominator check is already done
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p1 = v3_add(o1, v3_mul(d1, (det1 / denominator)))
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p2 = v3_add(o2, v3_mul(d2, (det2 / denominator)))
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if v3_isclose(p1, p2, abs_tol, abs_tol):
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# ray1 and ray2 have an intersection point
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return p1,
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else:
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# ray1 and ray2 do not have an intersection point,
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# p1 and p2 are the points of closest approach on each ray
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return p1, p2
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def arc_angle_span_deg(double start, double end) -> float:
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if isclose(start, end, REL_TOL, DEG_ABS_TOL):
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return 0.0
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start %= 360.0
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if isclose(start, end % 360.0, REL_TOL, DEG_ABS_TOL):
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return 360.0
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if not isclose(end, 360.0, REL_TOL, DEG_ABS_TOL):
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end %= 360.0
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if end < start:
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end += 360.0
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return end - start
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def arc_angle_span_rad(double start, double end) -> float:
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if isclose(start, end, REL_TOL, RAD_ABS_TOL):
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return 0.0
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start %= M_TAU
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if isclose(start, end % M_TAU, REL_TOL, RAD_ABS_TOL):
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return M_TAU
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if not isclose(end, M_TAU, REL_TOL, RAD_ABS_TOL):
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end %= M_TAU
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if end < start:
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end += M_TAU
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return end - start
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def is_point_in_polygon_2d(
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point: Vec2, polygon: list[Vec2], double abs_tol=TOLERANCE
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) -> int:
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"""
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Test if `point` is inside `polygon`. Returns +1 for inside, 0 for on the
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boundary and -1 for outside.
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Supports convex and concave polygons with clockwise or counter-clockwise oriented
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polygon vertices. Does not raise an exception for degenerated polygons.
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Args:
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point: 2D point to test as :class:`Vec2`
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polygon: list of 2D points as :class:`Vec2`
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abs_tol: tolerance for distance check
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Returns:
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+1 for inside, 0 for on the boundary, -1 for outside
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"""
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# Source: http://www.faqs.org/faqs/graphics/algorithms-faq/
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# Subject 2.03: How do I find if a point lies within a polygon?
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# Numpy version was just 10x faster, this version is 23x faster than the Python
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# version!
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cdef double a, b, c, d, x, y, x1, y1, x2, y2
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cdef list vertices = polygon
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cdef Vec2 p1, p2
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cdef int size, last, i
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cdef bint inside = 0
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size = len(vertices)
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if size < 3: # empty polygon
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return -1
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last = size - 1
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p1 = <Vec2> vertices[0]
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p2 = <Vec2> vertices[last]
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if v2_isclose(p1, p2, REL_TOL, ABS_TOL): # open polygon
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size -= 1
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last -= 1
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if size < 3:
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return -1
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x = point.x
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y = point.y
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p1 = <Vec2> vertices[last]
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x1 = p1.x
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y1 = p1.y
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for i in range(size):
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p2 = <Vec2> vertices[i]
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x2 = p2.x
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y2 = p2.y
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# is point on polygon boundary line:
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# is point in x-range of line
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a, b = (x2, x1) if x2 < x1 else (x1, x2)
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if a <= x <= b:
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# is point in y-range of line
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c, d = (y2, y1) if y2 < y1 else (y1, y2)
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if (c <= y <= d) and fabs(
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(y2 - y1) * x - (x2 - x1) * y + (x2 * y1 - y2 * x1)
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) <= abs_tol:
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return 0 # on boundary line
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if ((y1 <= y < y2) or (y2 <= y < y1)) and (
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x < (x2 - x1) * (y - y1) / (y2 - y1) + x1
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):
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inside = not inside
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x1 = x2
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y1 = y2
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if inside:
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return 1 # inside polygon
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else:
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return -1 # outside polygon
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cdef double WGS84_SEMI_MAJOR_AXIS = 6378137
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cdef double WGS84_SEMI_MINOR_AXIS = 6356752.3142
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cdef double WGS84_ELLIPSOID_ECCENTRIC = 0.08181919092890624
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cdef double RADIANS = M_PI / 180.0
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cdef double DEGREES = 180.0 / M_PI
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def gps_to_world_mercator(double longitude, double latitude) -> tuple[float, float]:
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"""Transform GPS (long/lat) to World Mercator.
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Transform WGS84 `EPSG:4326 <https://epsg.io/4326>`_ location given as
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latitude and longitude in decimal degrees as used by GPS into World Mercator
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cartesian 2D coordinates in meters `EPSG:3395 <https://epsg.io/3395>`_.
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Args:
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longitude: represents the longitude value (East-West) in decimal degrees
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latitude: represents the latitude value (North-South) in decimal degrees.
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"""
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# From: https://epsg.io/4326
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# EPSG:4326 WGS84 - World Geodetic System 1984, used in GPS
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# To: https://epsg.io/3395
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# EPSG:3395 - World Mercator
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# Source: https://gis.stackexchange.com/questions/259121/transformation-functions-for-epsg3395-projection-vs-epsg3857
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longitude = longitude * RADIANS # east
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latitude = latitude * RADIANS # north
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cdef double e_sin_lat = sin(latitude) * WGS84_ELLIPSOID_ECCENTRIC
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cdef double c = pow(
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(1.0 - e_sin_lat) / (1.0 + e_sin_lat), WGS84_ELLIPSOID_ECCENTRIC / 2.0
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) # 7-7 p.44
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y = WGS84_SEMI_MAJOR_AXIS * log(tan(M_PI_4 + latitude / 2.0) * c) # 7-7 p.44
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x = WGS84_SEMI_MAJOR_AXIS * longitude
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return x, y
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def world_mercator_to_gps(double x, double y, double tol = 1e-6) -> tuple[float, float]:
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"""Transform World Mercator to GPS.
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Transform WGS84 World Mercator `EPSG:3395 <https://epsg.io/3395>`_
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location given as cartesian 2D coordinates x, y in meters into WGS84 decimal
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degrees as longitude and latitude `EPSG:4326 <https://epsg.io/4326>`_ as
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used by GPS.
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Args:
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x: coordinate WGS84 World Mercator
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y: coordinate WGS84 World Mercator
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tol: accuracy for latitude calculation
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"""
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# From: https://epsg.io/3395
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# EPSG:3395 - World Mercator
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# To: https://epsg.io/4326
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# EPSG:4326 WGS84 - World Geodetic System 1984, used in GPS
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# Source: Map Projections - A Working Manual
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# https://pubs.usgs.gov/pp/1395/report.pdf
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cdef double eccentric_2 = WGS84_ELLIPSOID_ECCENTRIC / 2.0
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cdef double t = pow(M_E, (-y / WGS84_SEMI_MAJOR_AXIS)) # 7-10 p.44
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cdef double e_sin_lat, latitude, latitude_prev
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latitude_prev = M_PI_2 - 2.0 * atan(t) # 7-11 p.45
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while True:
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e_sin_lat = sin(latitude_prev) * WGS84_ELLIPSOID_ECCENTRIC
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latitude = M_PI_2 - 2.0 * atan(
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t * pow(((1.0 - e_sin_lat) / (1.0 + e_sin_lat)), eccentric_2)
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) # 7-9 p.44
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if fabs(latitude - latitude_prev) < tol:
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break
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latitude_prev = latitude
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longitude = x / WGS84_SEMI_MAJOR_AXIS # 7-12 p.45
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return longitude * DEGREES, latitude * DEGREES
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